Papers, Please is a unique indie created by lone developer Lucas Pope. Having been Greenlit back in May, the game is primed for release on August 8 through Steam, Humble Store and GOG for both PC and Mac.
Papers, Please is a truly unique game that is a real testament to the kind of off-the-wall, genre bending experiences the indie space provides. Described as a Dystopian Document Thriller, you play as a immigration border inspector for the fictional nation of Arstotzka. Having just ended a war with neighboring country Kolechia, your job is to safeguard the borders of Arstotzka from terrorists, spies and other unsavory characters.
Scroll down to check out some gameplay footage and our interview with Lucas Pope. Continue reading “PAPERS, PLEASE Creator Hints At Un-Revealed Gameplay Features Ahead of August 8 Release” »
The new Killer Instinct hit many of us by surprise in more ways than one. Its actual E3 reveal ended up being slightly underwhelming and, at times, even inappropriate – but this is a game – so let’s focus on that.
As more and more details come out on the new KI, it seems as though it’s primed to be the Killer Instinct game long time fans have waited for, a solid fighting experience for casual newcomers and a deep fighter, hardcore fans of the genre will appreciate.
Skulls of the Shogun first released earlier this year on Xbox 360 and now the game has been released on Steam with a bunch of new goodies. Developed by 17-BIT, the game features fast-paced, strategic turn based action “that mashes the strategic fun of Advance Wars with the over-the-top flare of a fighting game,” 17-BIT says.
For those who haven’t had a chance to go hands on with the game yet–you should– it’s a really fun, unique and highly accessible strategy title. “There’s no grid, no filler, and pick-up-and-play controls that make the whole thing as accessible as possible,” as CEO, Jake Kazdal describes it.
Kanye Quest 3030 is a hip-hop, sci-fi RPG starring none other than Yeezus himself that has recently been released and been receiving a lot of attention from the games media. West is sent through time to a “strange futuristic city in the year 3030″ where he must battle against and join forces with fellow rappers including Tupac, Jay Z, RZA, Dr. Dre, and Eminem, to name a few.
Scroll down to check out some gameplay footage from the trailer along with a download link to the full game, our interview with the game’s creator and an epic instrumental rendition of Kanye’s Power song.
Payday introduced gamers to a focused and intense heist simulator that attempted to re create the dramatic and visceral feeling of cuffing the tellers and trying to make it out alive with the Swat team rushing the building. This time around Overkill is taking the Michael Mann’s Heat-like action to the next level in Payday 2.
This time around Overkill has introduced a ton of new features while maintaining the core of what made the original so fun and addictive. Game director and former Battlefield lead designer David Goldfarb tells us the team really pushed themselves, working ridiculous hours while eating copious amounts of McDonalds.
“We really tried to create the cooperative robbery fantasy by adding all this depth. Whether it was adding stealth, a true economy, the improved gunplay, graphics and sound, the insane variety of mask/weapon modifications, the crazy and inspired level design brought by the crazy and inspiring level design team, or the depth of the skill system…” Goldfarb tells the Jace Hall Show.
Distance is a fast paced, arcade style racer, that has you racing, flipping and flying a slick futuristic car through a Tron-like neon city. Described as a survival racing game, it is essentially the spiritual successor to the popular Nitronic Rush. A title well known for its visual style, audio design, unique mechanics and overall atmosphere. Another way developer Refract describes the experience is “Trials Evolution + Rush 2049 + Halo + Tron: Legacy.”
Bleed is a frantic yet precise 2D platformer that has gained a lot of attention among gamers after having been released on Xbox Live Indie Games. It was also Greenlit and then released on Steam just recently.
We are talking about 7 levels of 2D stylish, DMC-style acrobatic dodging and shooting with flamethrowers, bullet reflecting swords and fun boss battles. For those who haven’t had a chance to go hands on with this one yet, you really should. Although the game can be a little short, the fun and action packed pace of it really warrants multiple playthroughs on harder difficulties.
During Capcom’s panel at the recent 2013 EVO event, the company announced some new content coming in the way of: Ultra Street Fighter IV. The DLC pack will add new character and stages as well as implement gameplay changes and balancing based significantly on fan feedback.
Capcom’s senior product manager Matt Dahlgren told the Jace Hall Show that the gameplay re-balancing has a lot to do with making less popular characters more usable for serious players and “the balance feedback process for Ultra Street Fighter IV has been more open than any other fighting game in Capcom history.”
Scroll down to check out the Ultra Street Fighter IV reveal trailer and some screenshots of the soon to be added characters. Continue reading “Capcom’s Matt Dahlgren Talks How Gamer Feedback Molded Ultra Street Fighter IV” »
Nordic Games is set to release its upcoming episodic crime adventure game, The Raven: Legacy of a Master Thief in just one week from today. Taking inspiration from Agatha Christie novels and heist dramas like The Sting and The Thomas Crown Affair, The Raven will take players on an investigation spanning across the globe in search of a master thief, The Raven. The game’s story is written by the same people behind the “The Book of Unwritten Tales,” so expect a well written tale here.
The Raven will be coming in three episodic bits, the first of which drops next week on July 23 for PC, Mac and Linux. Check out our exclusive interview with executive producer/co-author Marco Rosenberg below, he tells us the company plans to have the game on console’s “a few weeks after the” others.
Jim Shepard has worked on his fair share of AAA games over the years including Star Wars: The Old Republic. He has now released a new 2013 summer demo of his upcoming roguelike adventure game Dungeonmans.
This is one roguelike fans of genre should keep an eye on. It features all of the gameplay goodies we can expect from this kind of game as well as an interesting take on character progression with the Dungeonmans Academy system. Expect randomly generated dungeons and enemies as well as a tactical turn based combat system.
Undertale is for the most part a traditional RPG, except that in this game no one has to get hurt if you don’t want them to. Creator Toby Fox has designed the game so that character interaction and choice play a major role not just in telling the story, but also in the game’s extremely unique combat system. Undertale is being compared to titles like Mother 3, Cave Story, the Shin Megami Tensei series, and Homestuck.
After completely annihilating its Kickstarter goal by almost 30K and launching the playable public demo, we decided to sit down with creator Toby Fox to find out more about this unique take on the traditional RPG formula. Although we may have to wait a while for the full game to hit in Summer 2014, the good news is that the demo is currently available for Windows and Mac. This is a fairly lengthy demo that contains around one quarter of the entire game.
CastleStorm is an interesting hybrid action, strategy, and physics-based destruction game that is releasing on Steam in just over two weeks on July 29. Developed by Zen Studios and published by Microsoft Game Studios, the game is available on XBLA where it has received favorable reviews. While there haven’t been any serious complaints with controls on the consoles, you would have to think this might be an experience better suited for the PC. Zen Studios has blended together some solid tower defense strategy with over the top, Angry Birds-like catapult action to create a slick and fun experience.
Head below for our exclusive interview with Zen Studios, a link to the full soundtrack and some gameplay footage.
Most of us know the Angry Video Game Nerd for his fouled mouth reviews of the 8 and 16 bit era’s worst games, something he has been doing since the dawn of Youtube. The Nerd is now making his way into his own game: Angry Video Game Nerd Adventures. Like you may have expected and can see in the gameplay footage below, AVGN Adventures is a retro 2D side-scroller in the vein of Mega man and Castlevania. The game has been Greenlit on Steam and will be coming to the Wii U and the 3DS. Won’t be long now, the official Facebook page says: “AVGN Adventures is coming Summer 2013″
It is extremely self aware and packs the same comical and ridiculous entertainment the Nerd’s popular reviews always have. There’s a system in place that generates an endless number of filthy Nerd-like remarks both on the death screens and in-game. But this is not a game to be taken lightly in terms of gameplay and difficulty. Developer FreakZone Games and publisher ScrewAttack are ensuring that this is a game with extremely tight controls and that when you die it’s because it’s a difficult game not because it’s poorly designed. ScrewAttack owner “Stuttering” Craig Skistimas tells us, “We want AVGN Adventures to mirror the old school vibe from both story and difficulty…With that said, my personal favorite features of the game is how hard the game is. We’re making a game that, when you get to a checkpoint, you feel rewarded and accomplished…” Continue reading “Angry Video Game Nerd Adventures Coming This Summer With Tight Controls and A Lot of Foul Language” »
Developer Angry Engineers Entertainment is attempting to “redefine “what survival means” with the innovative survival sandbox game Centration. Lead designer Aaron Challis explains, “The survival genre in gaming is saturated at the moment – it’s always monsters, zombies, the supernatural. What we’re going for here is surviving yourself – surviving your own humanity, your friends, surviving the environment.”
You are part of an all human controlled crew manning a “state-of-the-art space station” and your job is to maintain the ship for the length of your shift. But it’s not that simple, something will will go wrong. “Sooner or later, someone inevitably breaks something. Someone might have a mission to kill you, or one of your crew. They might be tasked with sabotaging the station, stealing some chemical or data, or they might just be doing it because they want to.”
Whilom: Sins is a 2D RPG, beat’em up hybrid early in development by Dreamken Studios. Described as Streets of Rage meets Final Fantasy, Whilom leans a bit more towards the visceral combat of a side scrolling brawler with a strong focus on delivering meaningful combat that strays from the sometimes spammy nature of these kinds of games. “What we mean by not feeling spammy is the repetitiveness of the combat throughout the game. You’ll have a number of ways to accomplish your goals via combat from the number of different abilities,” creative lead Gregory Willis tells us.
“In Whilom: Sins you play as Ceon, a government agent sent on a mission to find remnants of a secret order that conducted human experimentation and trafficking.” A product of the Soulless War, Ceon is a trained combatant looking to uncover to truth about the war and his past.
Scroll down for our full interview with Dreamken’s creative lead Gregory Willis Jr. and a link to the playable early prototype demo.
Developer 5 Lives Studios has taken to Kickstarter with its new real-time strategy game, Satellite Reign. The game draws inspiration from and is even considered to be a spiritual successor to Syndicate Wars, a game that was released back in the mid-nineties and developed by 5 Lives creative lead Mike Diskett.
Satellite Reign’s main pillars of gameplay are tactical, classed based action and corporate espionage all set within an emergent, cyberpunk open world.
While 1954 Alcatraz was certainly one of the most under rated and surprising gems of E3, it wasn’t the scariest. Another title caught our eye with its unique take on the stealth genre and it’s genuinely terrifying atmosphere.
Outlast is a stealth horror game that puts players in the shoes of reporter Miles Upshur investigating a mysterious news tip at the Mount Massive Asylum.
“We did a playtest recently of the first half of the game. Some players needed to take breaks to relax their tension…Get ready to sweat and suffer!” – Phillipe Morin, co-founder, Red Barrels
Klei Entertainment announced a new title called Incognita today on Twitter. We recently got a chance to catch up with Klei founder Jamie Cheng regarding the company’s inclusion in the PS4 E3 conference and today we have caught up with Klei again to find out a little more about Incognita.
Still early in development and having only released some vague info so far on the game we don’t know a whole lot about it. With Klei amazing pedigree of quality titles like Mark of the Ninja and Don’t Starve, there’s no reason not to be excited about this one. Especially if you are a fan of XCOM and games of that nature.
Recently Ken Levine took to Twitter to give a DLC development update for Bioshock Infinite. He assures us it’s coming but that these things take time, and knowing Irrational, it will be well worth it. But that doesn’t stop us from speculating on what could be.
“DLC Update: We are working on it- have been since the game shipped. Things are going well, but plz understand: game development takes time.” – Ken Levine, Twitter.
I think we would all like to believe that the DLC will be a significant story based experiences that further expands the game’s multiple narratives and introduce some new gameplay opportunities–and so far that looks like what we are going to get. The Bioshock Season Pass is already available for $20 and we know that it contains 3 additional DLC packs with “hours” of new story content, characters, abilities and weapons. Continue reading “What Could Irrational Have In The Works For Bioshock Infinite’s DLC?” »
American McGee is back to put his unique creative spin on another classic. This time the Alice creator will take on the wonderful world of Oz based on the L. Frank Baum novels, in a dark and thoughtful adaption called OZombie. Players will take on the role of Dorothy’s great-great-granddaughter in a time when OZ was ruled by the “uber bad guy” Scarecrow and his horde of conformist zombies.
“There are 14 books in the original series created by Baum. We’re hoping to draw inspiration from all of these books while crafting a new story set many years after Dorothy’s legendary journey to meet the Wizard.” McGee tells us.
Scroll down for some early development screens/concepts and our full interview with American McGee.