Dark Matter is a 2.5D single player sci-fi/adventure game inspired by the Metroid titles. Developer InterWave consists of members that previously worked on games like Nuclear Dawn and Fear 3 and has recently taken the game to both Steam Greenlight and Kickstarter.
The game is set when the lead protagonist Ensign awakes from cryosleep after 70 years aboard a now wrecked deep space exploration ship called The Endeavour. 70 years prior, the ship was devastated in a mysterious and “confusing burst of static” that has something to do with what the dev team calls “light’ and ‘angels.” Now she must explore the ship and figure what happened all those years ago and find out what these angels are all about. InterWave tells us, “We can’t be more precise, as revealing any more information on what the ‘Angels’ truly are, and on what actually happened to your crew mates would give away too much of the plot.” Continue reading “Metroid Meets Dead Space In The 2.5D Single Player Adventure game: DARK MATTER” »
Cataclysm: Dark Days Ahead is described as an “Open-source roguelike survivalcraft/driving game,” that is set in an zombie ridden, sci-fi apocalypse. As you can see by the images and gameplay footage below, this is an ASCII game that features an ever evolving world the dev team at Clever Raven says “is practically infinite.” Coder Sean McLaughlin tells us, “The game generates new areas as the player explores. Because the world is generated piecemeal the only limit to the world right now is how much RAM your computer has and how long you want the world to survive.”
Scroll to check out our entertaining conversation with guys at Clever Raven along with some exclusive game screens in all their ASCII glory and a link to play the current build.
Ryan Sohmer and Lar DeSouza are the creators of the hilarious and violent, fantasy themed web comic series LFG (Looking for Group). Sohmer describes it best in one awesome sentence: “LFG is this ridiculously silly and violent universe that takes all the greatest and worst tropes from sci-fi, fantasy, films, books, video games, comic books, then puts them back together in an epic story that somehow manages to parody them all.”
Now Sohmer and DeSouza are teaming up with indie game developer Paladin Studios to bring LFG to life in a 4-player co-op action/RPG meets hack’n slash called LFG: The Fork of Truth. Paladin is a Netherlands based indie studio, the creators of Momonga.
Check out our full in-depth interview with Paladin’s Derk de Geus and writer/creator Ryan Sohmer below along with some gameplay footage and screens. You can check out more on the Kickstarter page here.
We recently spoke with Ray’s The Dead developer Chris Cobb about being on stage at the Sony E3 briefing and today we get another perspective on the event.
We got a chance to drag Klie Entertainment founder, Jamie Cheng, away from his busy post E3 schedule to talk more about the popular developer’s take on hooking up with Sony, where indie gaming is headed in the next gen and how gamers will discover these new and interesting indie experiences moving forward.
Klei is a developer capable of bringing us some amazing experiences like Mark of the Ninja and Shank, and it is even more exciting to know that these guys will be able to hold-on to the creative control that comes with self publishing. “I think allowing an independent developer to be the publisher on record for any distribution platform makes a lot of sense. Innovation comes when we least expect it, and it’s hard for a platform holder to predict the hits before they hit the store,” Cheng tells us. “In that sense, I think it’s great to allow a wider range of content to be published, and remove the roadblocks for that to happen.”
Banshee is a horror project that consists of a feature film and an online multiplayer game. In conjunction with independent film company Mr Dog Films, game developer Rogue Vector is setting out to change the way we think about online social type multiplayer experiences with Banshee the game.
Based on the lore and narrative from the accompanying film (by the same name) the folks at Mr Dog and Rogue have designed an interesting and creative marketing/distribution plan for the project where players will be able to find different bits of media scattered throughout the game. These items further flesh out the world but one will also contain the full feature film itself. The two companies say we are talking about the “First feature film to be distributed through a social media game.”
When Square announced Deus Ex: The Fall as a mobile title, like many gamers, we were more than a little disappointed not to see a full blown console sequel to Human Revolution. But now that we have had some time to see more of the game it looks as though we are looking at a pretty solid and thorough Deus Ex title here — even if it is a mobile entry.
Even though Eidos is bringing us a new iOS DX game it doesn’t necessarily mean that they aren’t working on another console title does it? So why not be excited about a new entry in the series? Deus Ex executive game director Jean-Francois Dugas tells us that “As a developer, we believe all platforms present opportunities and if you create the right content, we believe we can have success…it does not mean other platforms or future plans are affected. Watch this space ” Continue reading “Deus Ex Executive Producer Talks New Mobile Title, THE FALL” »
Lars Simkins is an established VFX artist having worked on projects like Breaking Bad, Lost and Hunger Games.Oh and he also got to be a play tester on Half Life! Another true passion of his is game development and he has recently taken to Kickstarter to fund an open world action/adventure RPG title called Frontiers. Lars is creating a game that “emphasizes exploration above all else,” that touches on the “elusive” feeling the early Elder Scrolls and Fallout games had.
“Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I’ve always dreamt of a game that emphasized exploration above all else.” – Lars Simkins, Frontiers creator.
Players can expect to find thousands of items that flesh out the lore of the game world along with temples, ruins, castles, estates, cities and players owned structures all sprawled across the over 60 square kilometers of terrain. You can check out our interview with the game’s creator Lars Simkins, some gameplay footage and early prototype screenshots below. Continue reading “Breaking Bad, Hunger Game’s VFX Artist Introduces Massive Open World RPG: FRONTIERS” »
Soul Saga is a new JRPG inspired by the likes of Final Fantasy, Breath of Fire and Suikoden. SS features an intriguing story set in the sky city of Medonia and a deep turn based battle system most like Final Fantasy 10. Set for release in Summer 2014 the game is still under development and will go through much change between now and then Mike Gale from developer Disaster Cake tells us.
“Hundreds of years before the story takes place, there was a devastating Cataclysm that ruined the face of the planet. A mysterious man from legend, called the Philosopher, lifted the last human nation, Medonia, into the sky to protect it. Medonia now sits on top of raging storm clouds called the Tempest Reef.”
Scroll down for some gameplay footage and our interview with developer Mike Gale. Note: Gale tells us that the current in-engine art assets are just prototypes.
We all expected Sony to lead the way with indie game support in the next gen and now we are starting to get a much clearer picture of what that actually entails. Sony will support self publishing for indie developers, something Microsoft has said very little to nothing about. Not only is Sony winning this war with its used game mandate and intelligent, enticing price point, but also with the possibilities that are opened-up for gamers and indie developers alike in terms of new experiences on the console.
There has been much talk online about how Sony is, at least at this point, winning over the minds of gamers based somewhat on its strong messaging and Microsoft’s lack there of. During this, the year of next gen hardware reveals at E3, Sony actually spent time out of its press conference to not only talk about indie games and self publishing but also to put the devs and the games up on stage and really show gamers what it is they support, clearly and concisely.
The creative director on SOCOM 1 & 2 David Sears and his new studio SOF, have taken to Kickstarter with what he is calling the spiritual successor to SOCOM, H-Hour: World’s Elite. The game is a tactical, team based, military shooter that is set to take the genre in new directions: “we’re willing to take design risks that I’m pretty sure those guys aren’t going to attempt,” Sears tells us. “We’re going a lot farther than perhaps any shooter game on the planet in terms of developing community and clan management tools and wrapping a responsive, gorgeous military shooter in those.”
H-Hour features a hybrid third person-first person perspective, a ballistics model that is as “complete and authentic as any weapons simulation available in a game needs to be,” a very interesting take on clan leader systems as well as a “modern analytics technology” focused on maintaing a healthy online community.
After Virtuix completely destroyed its Omni Kickstarter goal–now by more than $600K–the company took its VR tech to E3 receiving an “overwhelmingly positive” response.
We got a chance to pull CEO Jan Goetgeluk away from his busy E3 schedule for a brief moment to talk to him about the experience and to gauge his impressions of how folks are taking to the full bodied gaming experience that is Omni:
“We demonstrated the Omni to over 20 press teams in the last three days, included TheVerge, Engadget and the BBC. The reactions have been overwhelmingly positive. The press is excited to see and try disruptive innovations like the Omni, and everyone likes the immersive experience.”
Below we have some video footage of Omni at E3 including the full, nearly hour and half long presentation with Jan and the team at Virtuix.
“Due to our back-to-back press meetings, I have not been able to make it to the actual E3 floor, so my interaction with game developers has been limited. That said, VR offers a wide open canvass to create fascinating VR content; there is an incredible opportunity for game developers to make unprecedented and exciting VR applications,” Jan explains to us. We will be checking back in with the CEO regarding his developer meetings and about some of the creative new implementations that come out of those talks.
“I’m excited to play a game of COD, where the fastest person is actually the fastest person” – E3 Omni briefing attendee.
In the video below, another E3 attendee talks about his experience at the Omni presentation saying:
“Honestly, you had to see it to believe it…”
He also confirmed that the Omni does not make an obtrusive amount of noise while the player is running in-place:
“It doesn’t make noise…this is for the people that think it makes noise…and this is the prototype…”
Some thought that the sound of the players feet pounding on the base of the Omni would causes an annoying amount of noise–partly due to some not so great audio recordings in early prototype videos.
Jan said during the presentation that it will be plastic injection moulded with a steel skeleton for strength:
Virtuix Omni – VR Presentation and Live Demo:
Check out the full Virtuix Omni VR Presentation and Live Demo here.
Dream Jumpers is what its developers describe as a mixture between “an infinite runner and an isometric hack and slash.” Developer Odity is made up of members that previously worked on titles like Diablo 3, Mass Effect 2 and Fez. It’s unique blend of gameplay and Odity’s strong feelings towards how some deva can “hold progression hostage” with in-app purchases, makes this iOS and Android title something to watch out for.
The game features a simple but intuitive combat system and “each character has their own achievements, costumes, weapons, and play style.” Players will choose to play as one of two different characters, Jamie or Norah. Jamie is the melee class with hammers, swords and giant dinosaur bones and Norah has ranged attacks like assault rifles, laser blasters and death rays.
Head below for our full in depth interview on Dream Jumpers with lead designer John McCaleb and some gameplay footage from the Kickstarter video that starts with the text: “The Following Game Will Not Feature Any Annoying IAPs.” Continue reading “Infinite Runner Meets Isometric Hack n’ Slash in the Ever Changing World of DREAM JUMPERS” »
Abducted is a new action-adventure-horror game from Sunside Inc, which is comprised of former Borderlands 2 and Battlefield 2 devs among others.
“It’s different than other games in these categories because although many elements are familiar, we combine them and use them in fresh ways, co-founder and designer/artist Richard Cowgill tells us. It is a game with a strong focus on exploration in more ways than one. “For example, we think every good adventure game should have a decent amount of unguided exploration, letting the player move around at his own free will and discover things in the world. We tie this back into the Arm conversation system, so things you find in the world can then be talked about with the Arm and explored a different way.”
Ghost in the Machine is an interesting puzzle platformer with a very unique look and feel that just recently surpassed its funding goal on Kickstarter. “The art was heavily influenced by old MSX, Game Boy, and Virtual Boy games,” programmer Michael Moffitt tells us. Along with Ghost in the Machine’s “tough as nails-n’-asphalt game action,” it also features an amazing, authentic 8-bit retro soundtrack that was made with the restraints of the Nintendo Famicom.
Originally created for the 24-hour game jam, you play as a little character that rushes around this factory looking machine to keep it working. The game features a dark, partially obstructed view that can cause a lot of tension in difficult platforming/puzzle sections and adds a lot to the game’s punishing difficulty. “Part of what sets Ghost in the Machine apart is how little of the screen is visible to the player at a time. This contributes not only to the aesthetic, but also how puzzle solving works.” When entering a new level, “the player has to become familiar with the layout of the level. Lots of surprises may jump out at the player, but rarely is it just a matter of memorization,” Moffitt explains
Prey was originally released in 2006 with commercial success having sold over 1 million copies in the first two months and has since garnered a fairly dedicated following. There was a lot of anticipation for Prey 2 when the first footage of the game surfaced but has since dwindled due to internal development issues and rumored studio changes.
Several sources have said that after rights on the game transferred over to Bethesda and the game’s impressive showing at E3 in 2011, there were internal issues between developer Human Head and Bethesda that eventually lead to the stoppage on development. Apparently Bethesda at some point “denied further funding of the project, and started failing milestones.” This seems to have lead to a Human Head development strike that lasted the duration of the contract between the two and rights were reverted back to Bethesda. Continue reading “Prey 2 Development Rumored to be Troubled and Shifted to Dishonored Dev Arkane Studios” »
Our Darker Purpose is described by its creators, Avidly Wild Games, as a “fiendishly difficult action RPG.” Set in the Edgewood Home for Lost Children, this dark, top down rogue-like features an interesting take on permadeath and a full action combat system woven between “bizarre storylines.”
Players take on the role of a young girl named Cordy attending Edgewood. After a strange set of events causes the school’s teachers to mysteriously vanish, Edgewood descends into chaos. Cordy “must battle feral classmates and dangerous creatures as she ascends to the cruel Administrators’ offices atop the Edgewood Home for Lost Children.”
Head below to check out our interview with Avidly Wild’s David Roth and some gameplay footage in the official launch trailer.
Void Destroyer is an ever evolving single player space action/RTS hybrid in development by dedicated game designer Paul Zakrzewski. Along with the game’s dual full action fighter pilot meets fleet commander RTS-like mechanics, Zakrzewski tells us that he will be constantly updating the game with new content: “What do you think about when you wash dishes, mow the lawn, or even shower? I think about the game. What do you do in your spare time for fun? I add new features and polish existing ones.”
“Void Destroyer is my answer to other space sims. It has features of traditional sims and aspects that I’ve always wanted added. It combines both space combat and real time strategy elements.” – Paul Zakrzewski
Scroll down to check out some gameplay videos and our in-depth interview with the game’s creator Paul Zakrzewski along with a link to the playable alpha demo. Continue reading “VOID DESTROYER: Hybrid Space Shooter RTS Gives You “War, Not Skirmishes”” »
The ARAIG (As Real As It Gets) is a new “multi-sensory feedback suit” set to enhance gaming in a major way. The exoskeleton VR wearable “stimulates the senses where you, the gamer, can now feel the rain on your shoulders, the rumble of a tank, the concussion of sound and debris, where you are drowned in the sensations and sound of your gaming world.”
The ARAIG’s nervous system detects incoming Sensory Events (SE) and then translates and sends them to the exoskeletons various sensory perception devices. The suit provides “localized surround sound and haptic feedback on the torso and upper arms” in the form of special localized surround sound audio, vibration and STIMS.
Scroll down for our in depth interview with ARAIG co-founder and president Brodie Stanfield along with a video demonstration of the suit.
Armikrog is an interesting new claymation adventure title from the creator of Earthworm Jim, Doug TenNapel and the team at Pencil Test Studios. Founded by Mike Dietz and Ed Schofield (also from Earthworm Jim and The Neverhood), Pencil Test has “passion and dedication to blurring the lines between art and technology in” video games, Dietz tells us. Not quite a spiritual successor to The Neverhood, Armikrog does offer a similar witty humor “that harkens back to the works of George Herriman and Dr. Seuss.”
Armikrog’s gorgeous and “magical” art style is a product of tedious stop motion animation made entirely of physical assets. “There is something magical about seeing a real, tactile object come to life and start moving around on screen. That was the magic of stop motion 100 years ago, and that magic still affects people today,” says Ditez.
For our full in depth interview with Doug TenNapel and Mike Dietz along with some game screens and videos, head below.
Ages of Madness is a Lovecraftian infused horror/adventure game recently taken to Kickstarter by creator Mars Homeworld along with developers Lince Studios and Drakhar Studio.
Set in 1928, AOM follows the story of a young student named Balthasar through a conspiracy filled mystery in the ancient Middle East. The story kicks of when Balthasar receives a letter from his professor who is supposed to be doing research at an ancient dig site in Cairo. “the letter itself hasn’t been written by Cornelieus. Hints of something gone wrong at the dig, lead Balthasar to begin searching for the missing Dr, and the story progresses from there. Of course very little is as it seems at first, and the story of a conspiracy begins to unfold,” Mars tells us.
We have the latest gameplay footage and an exclusive interview with Mars Homeworld below.