With the rise of crowd funded-indie games, we have seen a number of excellent titles heavily inspired by games like Mega Man and the Metroidvania-type experience–and we like it.
In many ways these kinds of experiences are something gamers felt was missing from the AAA eco system that has dominated our consoles and PC’s over the last several years. Today we have another exciting title in that vein. Pittsburgh, PA based developers Robert Maher and Tyler Bud have recently launched a Kickstarter campaign for their sci-fi themed, MegaMan/CaveStory inspired, action adventure game: Rex Rocket.
“Set in Earth’s distant future, Rex Rocket references the classic story of Man vs. Machine. You play as Captain Rex Rocket, a former war hero who now spends his days transporting scientists around to the far reaches of the universe in his epic Star Cruiser, the S.S. Montana.” Continue reading “Meet REX ROCKET: 100+ Levels of Deep Character Development and Mega Man Style Combat (Exclusive Screenshots)” »
Currently in development, third person action/adventure game Son of Nor is set in a “dynamic desert world, which can be shaped by the player’s magic.”
Set in a world where humans are being overrun by a desert lizard-looking race called the Sarahul, with an interesting arsenal of abilities, players will take on the role of a Son of Nor: “a human blessed by the moon goddess, you possess the power of telekinesis and the ability to terraform. Your purpose is to protect what’s left of your race and to save it from almost certain extinction,” lead designer Julian Mautner tells the Jace Hall Show.
The 1960′s biker gang brawler Ride To Hell: Retribution is set to release this summer for Xbox 360, Playstation 3 and Windows PC. It is being developed by in-house personnel at Deep Silver along with Ferrari Challenge developer Eutechnyx.
On a mission of revenge to bring down a rival biker gang called the Devil’s Hand, players will take on the role of Jake Conway in what senior creative producer Isaac Parakhen describes to us as a “bare knuckle” brawler “reminiscent of 80′s action movies.”
Yesterday developer Curve Studio’s announced the results of the re-naming competition for Stealth Bastard:
Stealth Inc: A Clone in the Dark. The new name came from two of the over 3,500 suggestions, that were then put together to form the full title.
Having already been released for PC in the form of Stealth Bastard Deluxe, the game will make its way to the Playstation 3 and PS Vita this summer.
Flashback is the newest game in the long running Jagged Alliance series and will offer much of what long time fans of the genre will expect as well as a host of new and interesting features. Jagged Alliance began as a DOS game in 1994 and went on to crank out two sequels in 1995 and 1999 respectively. It most recently appeared on the DS in 2009 and as a downloadable game on DSIware in 2011.
What sets this turn based strategy action game apart from the rest? CEO of Full Control Thomas Lund tells us its “Gun porn! Mercenaries!” and “Brothels!” Flashback will feature a slightly b-movie like comedy to it, but that’s not to get it confused with some slapped together casual strategy game–this is as serious and hardcore as we want it to be.
The Realm, a beautiful new adventure game, is a joint venture between award winning art studio Atomhawk Design and developer Lantern Interactive, with well-known composer Richard Jacques (Mass Effect, Jet Set Radio, LBP2) contributing the game’s score. Players will take on the role of a young girl and her new friend Toru, the giant stone golem.
Scroll down to check out the Kickstarter campaign video, some dev diary footage and our exclusive interview with technical director Tom Szirtes.
A.N.N.E is Metroidvania space shooter hybrid, set in a beautiful 8/16bit-like open world. The game’s focus is mainly on exploration but it also features a deep combat system that is pretty unique to this style of game. Created by lone developer Moise Breton with some help from friends and scored by well-known composer Miyamo of Conagusuri, A.N.N.E attempts to push the boundaries of exploration “by blending both on foot gameplay and in-air gameplay,” Breton tells us.
Set on the planet Gnomi the story is set in a world where robots live among humans and where the robots are forbidden by law “to love each other.” Players will take on the role of a robot called No. 25 in search of “every part of his missing loved one” while exploring the planet’s “vast” game world both on foot and in your space ship.
We last reported on the Virtuix Omni hybrid VR device in our exclusive interview with company CEO Jan Goetgeluk, where he showed off the current prototype and explained what makes the device such a “mind blowing” experience. Recently the company, who has close ties with Worldviz and Oculus, released a demonstration video of the treadmill VR device working in tandem with the Oculus Rift (seen below).
The two together is a “true VR experience” Goetgeluk recently described to us as “magical.”
It is exciting to know that the major players in the VR market are really working together to unite the technology and create the best possible experience for the end user — this could be something the “big 3″ might be able learn a thing or two from. Goetgeluk tells us that although their are no official partnerships, Virtuix maintains a close relationship with both Worldviz and Oculus in order to further the development of VR tech as a whole. “We are all bringing different pieces to the same puzzle. We need to make sure all these pieces fit together,” Goetgeluk explains. Continue reading “Omni Meets Oculus Rift, Creates “Mind Blowing Experience”” »
Super Ubi Land is a 2D platforming game that takes cues from Super Mario Bros. 3 and The Adventures of Kirby. Players will take control of an alien known as Ubi on his journey to rebuild his wrecked space ship and return to his home land. In your way will stand 35+ levels of colorful, hand drawn platforming goodness, the evil Dr. Terrestrial, as well as a number of other interesting boss battles. Having already reached its Kickstarter goal, the 2 man dev team consisting of programmer Andrew Augustin, writer Matthew Jones have tapped Two Brothers composer Calum Bowen to score the game.
You can check the game’s awesome theme song and some gameplay footage as well as our exclusive interview with Augustin below.
Among the Sleep is a first person horror game where players take on the roll of a two year old child. With a strong focus on atmosphere and exploration, the game really makes you question the things you have taken for granted over the years–like playing as an adult sized main character.
In first person this is especially effective and immersive, our brains just don’t think this way anymore, “the adult’s are brought back to their childhood minds, where they have to explore and experiment to find out how the world works,” developer Krillbite tells us in our exclusive interview below. Something as simple as turning a door handle can require a little bit of puzzle solving and critical thinking skills.
Anyone who reads a tech blog from time to time will have come across an amazing retro console mod or two. We recently sat down with famed console modder Bacteria about his new 15-in-1 Project Unity system. Today we have an interview with “Downing,” a retro console modder specializing in portables who recently organized an event that brought together 6 retro console modders that are among the best in the country, dubbed Downing’s Basement Meet-Up.
Downing and his colleagues specialize in a form of retro console modding called “Portabilizing,” something he defines as “taking a stock or cloned retro console video gaming system and turning it into it’s own, self-powered, portable rendition that you could bring on a bus or long car rides.”
Risk of Rain is a unique roguelike action platformer with a strong focus on randomization and chaotic, addictive combat. Having already reached its goal on Kickstarter, the game is well into its stretch goals with 19 days still to go. ROR is in development by a two man team consisting of programmer and artist Duncan Drummond along with PR manager and game designer Paul Morse.
You can play as 10 different characters, “from the Commando to the Miner to the Engineer” making use of over 100 items. Split into two categories, passive items and use items, ROR will not come with the regular “+HP or +DAMAGE” boosts or weapon upgrades. We are talking about interesting abilities like heat seeking missiles, stopping time, and summoning a ghost army to fight along side you, along with some interesting passive abilities as well.”All passive items stack,” the developer tells us, like the Fireshield that causes enemies near by to take explosive damage every time you get attacked in combination with, for example, one that recharges your health upon being attacked–these kinds of combinations can result in some really fun and chaotic battles.
Discord Games recently launched a Kickstarter campaign for its impressive upcoming ARPG, Chasm. The campaign is off to a good start having raised almost $75,000 already, about half of the team’s goal with 23 days still to go.
Having been inspired by games like Castlevania: Symphony of the Night, Diablo and the Legend of Zelda, Chasm’s stand out features are the impressive and extremely authentic 16-bit pixel art along with its procedurally-generated dungeon style gameplay set across six diverse areas. The team at Discord knew early on that they wanted the experience to be as authentic as possible deciding to create the game’s native resolution quite low (320×180). This is something Discord Founder James Petruzzi was a little concerned about at first, “but after the first art tests came out and we saw it had that classic, chunky SNES look to it, it was just irresistible for us,” he said.
Pixel Junk Inc. is an interesting new “2D platforming soup empire” sim coming from a three man team including lead designer Rowan Parker. The game is the newest in the long line of Pixel Junk games but will be the first time the team is developing for PC and launching on Steam.
Players will be exploring for resources in a brightly colored sandbox world in order to manufacture soup to sell for revenue. The game features a unique hybrid of tower defense/RTS and full on action adventure gameplay as well as having a strong focus on player creativity and co-op. Lead designer Rowan Parker tells us, “Players are dropped into a sandbox world where they can explore, mine and cultivate the land for resources, build a base, manufacture soup for export and spend the revenue on research & upgrades for their base. All whilst defending against invading monsters together with their friends.”
Hitman: Absolution released in November 2012 ending a 6 year hiatus for Agent 47. Last seen in 2006′s Blood Money, Absolution brought 47 back along with some new tricks and the incredible new online Contracts mode.
The team at IO knew they wanted to make a game that could appeal to a broader market while still maintaining that hardcore experience for long-time fans of the series. “The big challenge was how to achieve a broader appeal without compromising the core of the game. We knew we needed something special to please the hard core fans, and the purist mode and contracts mode were two important components to its success,” game director Tore Blystad explains in our exclusive interview below.
Warframe is a third-person sci-fi shooter from the developers responsible for The Darkness 2 and the upcoming Star Trek game, Digital Extremes.
Having garnered over 1 million users in its first two weeks of open beta, Digital Extremes is successfully bringing a AAA game experience to the free-to-play market. Warframe’s exciting “Space Ninja” combat has definitely captured the attention of gamers, “I honestly thought we’d have a big peak and it would tail off more aggressively but we’ve managed to work our way into the top ten on steam and still hit new concurrency peaks every week,” creative director Steve Sinclair tells us.
While it may not be quite as epic as Jace’s own Ultimate Arcade Machine, Bacteria’s recently unveiled Project Unity combines fifteen different classic video game systems into one mega console.
Taking over 3500 man hours to complete, Bacteria’s Unity houses console boards like the Super Nintendo, Atari 7800, Colecovision, Turbo Grafx, Dreamcast, GameCube (with GBA player), Amstrad GX4000, Intellivision, Mega Drive, Nintendo 64, NeoGeo, NES, Playstation 1, Playstation 2, Sega Master System and Sega Saturn.
Bacteria tells us there is absolutely no emulation or cloning going on here: “No emulation, no clone systems either, just original hardware, and yes, needs original game carts/discs for the games. It’s all legit.” Continue reading “Project Unity: Ultimate Retro Gaming System Combines 15 Consoles in 1” »
Hideo Kojima made another recent appearance on GTTV with Geoff Keighley to talk more about Metal Gear Solid V: The Phantom Pain. While he really didn’t get into many new juicy details or any new information on how there will be two games that make up MGSV, but it did get us thinking about some of things we want to see KojiPro take into consideration for Metal Gear Solid V: Phantom Pain.
Kojima talked about how he feels the pressure from ever-popular Western developers saying “we really want to reinvent ourselves.” He went on to explain that the sudden switch to roman numerals was based on this idea of competing with the western developers, saying the “V” in the title “stands for Victory.”
Grimlands is an upcoming Shooter MMORPG hybrid in development at Drago Entertainment. Set in a post apocalyptic American Southwest that has been rocked by devastating earthquakes, Grimlands features innovative crafting mechanics, a completely open ended character progression system and a strong focus on extremely intelligent and adaptive enemy AI.
“Grimlands presents a different approach to MMOs by combining the fast and fun gameplay of a first&third person shooter with a full scale, sandbox MMORPG that is set in a vast open game world and features a fully player based economy where every item is crafted out of scavenged raw materials.”
You can check out our exclusive interview as well as some gameplay footage and screenshots below.
Pulse is a unique first person adventure game where players will take on the role of a blind protagonist and will have to make use of a sort of echolocation game mechanic in order to reveal the environment around them.
Originally prototyped as a final project for the Vancouver Film School’s game design program, developer Team Pixel Pi has taken to Kickstarter in order to fund the full production of the game. Made up of 5 core members: Michael Cooper, Lala Fuchs, Maxwell Hannaman, Richard Harrison and Leanne Roed, Pixel Pi won a Unity Award last year for Best Student Project and is also nominated in the Student Showcase for the Independent Games Festival Awards.
“Pulse is a first person survival game that takes place in an unseen world revealed only by sound.”