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Jordan KahncloseAuthor: Jordan Kahn
Name: Jordan Kahn
Email: jordan@9to5mac.com
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About: Jordan Kahn is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also writes about all things Google for 9to5Google.com and covers breaking Apple news for 9to5Mac and mobile products for Butterscotch.com.See Authors Posts (560)
We’ve seen some pretty incredible Minecraft creations in our time. We already showed you an epic stop motion Super Mario Land recreation, and also some impressive Steve Jobs tributes, just to name a few. However this is the first time we’ve seen a scale recreation of World of Warcraft’s Kalimdor continent, and soon to be the entire game…
The creator, MMO Champion forum member “Ramsesakama”, apparently used scripts and other custom software to “generate most of the content procedurally”. He started with Kalimdor, but plans to recreat the entire game using the exact same process. He explained in his forum post that he had to “compute the relative distances (in Minecraft blocks) between the different locations in Kalimdor”:
My script now loads every wmo/m2 model for Kalimdor and correctly orients them in the world, so constructing the blocks from this will be a piece of cake. Once this tool is finished, it will be able to recreate every rock, tree, and building in the game. It will even create complex underground cave systems. It should save a ton of time versus doing it all manually. For materials, I’m thinking I will be able to specify certain materials based on their texture.
If you’re still not impressed, we have a selection of screenshots below. You can check out a full gallery here and stay updated on the project through Ramsesakama’s forum post here. Eventually you might be able to buy your own piece of his WoW creation, as we recently told you about open source project Mineways that allows you to print in-game Minecraft creations using a 3D printer.
(MMO Champion via TheVerge)

