As gamer, the most frustrating thing is our console not working. All you want to do is come home after a long day and p’wn some nOObz and you can’t even do that because the console won’t read your disk, or some just as equally frustrating technical hardware failure.
Well, one gamer has uploaded a video of himself showing Xbox One owners how to (temporarily)fix the obnoxious grinding and clicking noises that some One owners have complained about hearing. “Dave d”, the chap responsible for the fix, says the problem stems from a gear within the system not lining up properly, and with the problem mostly idenfied, Dave d set up a solution gamers through a simple enough process via a video on youtube:
Big Brother is watching you. Or, more specifically, Apple is watching you. Right now. Even as we speak. Nah, that’s dramatic. But, starting soon, Apple Stores will be placing more monitors and sensors in their stores to boost sales and services. This comes with some pretty cool perks: It’ll alert you when your item is ready for pickup and even when there’s a price change on a new, apple item.
The biggest bonus that you do have the ability to turn it off, so there’s some comfort there. However, speaking a black person, the only thing I can’t help but notice when I go into some high-end store, be it for technology or otherwise, is how someone will always be watching me–assuming that maybe I can’t afford that new Macbook Pro.
That being said, you can’t tell I’m not exactly thrilled by the need for “heightened security”, as I’m a walking target just entering the store.
Dennis Tito is widely known as the first “space tourist” in the history of man-kind. Basically, he’s the first man rich enough to send himself into space, a somewhat controversial decision that was rebuked by several members of NASA who sent him home “because they were not willing to train with Dennis Tito.”
20 million dollars later, Tito got his way and orbited the Earth 128 times in a span of about 8 days.
Tito recently testified in front of a U.S. Congress committee that a manned mission to Mars is not a matter of decades, but rather years.
“It would be a voyage of around 800 million miles around the sun in 501 days…No longer is a Mars flyby mission just one more theoretical idea.”
The pitch is part of a proposal dubbed “Inspiration Mars” — using China and Russia’s drive to get to the Red planet as motivation and a sense of urgency for us here in the States, who have mainly disregarded space travel as nothing more than fodder for sci-fi.
Tito initially had plans to go to Mars using primarily private funding, but has come to his senses with the growing costs of the endeavor. Going to Mars would require NASA’s Space Launch System (SLS) which is supposed to be ready by 2017. The overall project would be somewhere in the $1 billion range; Tito estimates philanthropists could fork over 30% of those costs.
NASA has said this regarding the project:
“Inspiration Mars’s proposed schedule is a significant challenge due to life support systems, space radiation response, habitats and the human psychology of being in a small spacecraft for over 500 days…The agency is willing to share technical and programmatic expertise with Inspiration Mars but is unable to commit to sharing expenses with them.”
Whether or not Tito’s plans are an auspicious dream or a means of self promotion will remain to be seen in the near future. Right now, the only statement that seems to matter is NASA’s and they don’t seem to have high hopes.
I’m going to hit you with a Morpheus moment: What if I told you that the PS3 cost more to produce than the PS4?
Because that’s exactly what is currently blowing Sony fans’ minds at the moment. According to a recent study, the total price to manufacture the PlayStation 4 is $381 dollars–just a mere $18 dollars short of it’s retail price. Comparatively, it’s predecessor, the Playstation 3, cost over eight-hundred dollars to manufacture. The crazy part is that that fell two-hundred dollars short of the PS3′s retail price.
Now, I understand that doesn’t make any sense, but believe it or not, there is a method behind the madness….Okay, I’m BS’ing you. There was no method behind the madness–it was just pure madness for the sake of madness. (Also known as “bad decision making”.) Realistically speaking, it costs money to produce a fully functional piece of gaming technology. Let’s start with the basics–the components. There is literally no such thing as a Playstation without the actual foundation upon which the console is built. Every screw, wire, and tiny piece of memory must be perfect in order for a console to even exist. Look at it as a human body if you will:
95% of us come mostly assembled when we’re born. We are (mostly) living in self-regulating bodies, ushered through life by the largest, infinitum super computer known to mankind: The human brain. We as human beings can exist without a kidney, a lung, and yes, even half of our brain missing (Which makes us cooler than any console or computer out there), but take away our very human hearts and that’s it (except in special cases, but work with me here).
The same is said of a PlayStation. You would think from here I might say, “Well, yeah, but all of the components are specifically chosen by the developers–we’re just born the way we are”. Also not true–because from the moment of our conception, our DNA immediately begins to work on piecing together the necessary components that are best for us. At no cost whatsoever (Except nine months of hell for whomever is giving birth, eighteen years of and “I WANT THIS/I WANT THAT” and all that jazz).
With the consoles we play, it’s a bit different: Because people are shelling out money to assemble these consoles and a lot of money to do so. However, as clearly shown with the PS4, the good quality components don’t always have to cost a metaphorical arm and a leg and it’ll still be perceived as a total success due to the overall functionality of the console itself. (Minus a few hiccups.) It’s also worth noticing that top of the line components were used to build both systems, so it’s not as if the developers are just ripping random parts from random computers and saying, “These will work!”
So, this begs the question: Will consoles become cheaper to produce because the components needed to build them are becoming less expensive to do so (or rather, developers are making smarter buying decisions, not sacrificing quality for price)? Or will sacrificing quality for price (because you know some people purposely cut corners if it means saving a buck or two) give way to a generation of even more glitchy consoles? It’s honestly something that only time can tell.
But, I’m looking forward to seeing how much it’ll cost the upcoming Playstation 5 to produce.
If you’ve ever been the curious type that has to know what makes something tick (or are just a generally destructive person), then you’ve taken apart a few systems and controllers in your life. (Or has that just been me?)
A lot of work goes into building a console–but even more work goes into the controller. Every, little button–every wire matters because without a controller, you might as well just be staring at your console trying to will the game to work with your mind.
However, the people at Valve know the importance of the phrase, “If you want something done right, you have to do it yourself” and have taken on the arduous task of creating the controllers for the upcoming Steam Machine console themselves. In an interview with IGN, Valve has announced that they are putting in charge no one outside of the company in the development of their controllers.
“The controller is going to be a Valve product,” Coomer told IGN. “We’re going to manufacture it. We’re going to supply all the people who are making third party Steam Machines with controllers. It’s not really because we’re super anxious to get in the hardware business and we think it’s the best way to turn 90 degrees and start racing toward success in hardware and making money in that way. It’s really because we want the controllers to exist. We want them to have the attributes that we think are important, that allow people to play all the games on Steam, and we didn’t think that it was really going to be possible to outsource the design for manufacturing and the finishing of the controller in a way that would allow third parties to take from us an idea or a reference design and bring it to market soon enough. We just think that, for now, at least, we have to do that ourselves. So we’re going to be doing high volume production of the controller for ourselves.”
While Coomer has admitted that he knows getting his team into creating software from scratch is going to be difficult, he has total faith in his team’s ability. The steam machine is slated for release sometime in 2014.
It never fails: You’re in for a long flight and all you want to do is focus on saving Hyrule, or, you’ve finally found a Shiny Charmander and you’re going to do your damndest to catch it. You figure you have a few minutes before the plane takes off and just as you settle in, a bright-faced flight-attendant leans over and tells you,
“Sir/Ma’am, the pilot has already made the announcement for you to turn all electronics off.” Continue reading “No Need To Turn Off Your iPad During Take Off By The End of 2013” »
Independent auto company Tesla Motors has partnered with AT&T to develop a cellular connection for its increasingly popular line of Model S electric cars.
Through the partnership, AT&T will give Tesla vehicles a 3G connection that will allow the cars to share data on the cars performance which can allow for better diagnostics and maintenance. The provided modem and SIM card will also allow passengers to surf the Internet and receive traffic updates.
Tesla cars previously had a simpler wireless connection from AT&T used for “infotainment.” Continue reading “An iPhone on Wheels: Tesla Motors Adding Cellular Connection to Cars” »
Sometimes it’s the little things that make a huge difference. I’ve been working on game input technologies for many years and I’m always excited to see a new UI paradigm that can have a tremendous impact on how people intuitively interact with computers.
As my blogs chronicle I worked with the earliest haptic control joysticks to ensure that Microsoft’s early DirectX API’s supported a wide range of new innovative game controllers. Designing new input technologies is an extremely risky endeavor, some like the mouse, gamepad and Wiimote define entire computing experiences, others like VR goggles, Power Gloves, etc. Not so much. My instincts in this regard have not always been on target. I confess that I hated and still hate touch screen UI. For me, touch UI is an example of one of the worst trends in computing. Continue reading “How is that a good idea?” »
They’re scared…What they intended to do is put a spider web of surveillance over us (so) any email you send, any picture, the government has it on a big server. But it backfired. They gave us a … sidewalk to hold signs on instead. — Deric Losthutter
Deric Lostutter doesn’t remember the exact day, but he says it was roughly mid-April of last year, when a couple of SWAT trucks, a few FBI agents, and a handful of “labcoats from the geek squad” showed up to his Kentucky home.
Lostutter is member of the Anon community of “hacktivists”, who goes by the moniker KYAnonymous. Back then, Lostsutter was under investigation for allegedly hacking into the website of the Steubenville football team, an attempt to shed a little light on a rape case involving several football players and a female victim (which at the time was not entirely well known). Continue reading “Over $50,000 Raised for Hack0r Who Helped Bring Down Steubenville Rapists” »
World Wide Maze is an interesting little game that turns any website or google search result into a playable 3D Maze game that is created by Google Japan(via Fumi Yamazaki)
Restructuring the design of a given site, the browser app forms a 3D Maze out of the various site elements and adds in jumps, elevators and collectibles. The goal is to reach the end while collecting as many of the blue crystals as possible.
Below you can see some images of the JaceHallShow as a 3D World Wide Maze.
A patient in the United States (name currently withheld) has had a life-saving surgical replacement, all thanks to a 3D printer.
Patient X, we’ll call him, had to have 75% of his skull removed, and would have surely died if not for the 3D printer which was able spit out a replacement.
The White House has issued an official statement via their WeThePeople website agreeing that, yes, cell phones can and should be able to be unlocked by their customers, whenever they want to.
When we first reported on the issue a month ago, the new addition to the Digital Millennium Copyright Act both made it an official crime for any carrier-subsidized cell phone owner to unlock their phone for use on another network. After nearly 115,000 pissed off people complained, the Obama Administration has formally stated they agree– so what’s next? Continue reading “White House Responds to WE THE PEOPLE Petition; Agrees Unlocking Cell Phones Should Be Legal” »
A new iPhone app is being released, it’s pretty gross, and it still costs $20. So why would anyone actually buy it? Well, it could potentially — and we mean potentially — save your life.
Known as Uchek, this particular app was created by Myshkin Ingawale — who aimed to give everyday, health-conscious citizens a way to conveniently analyze themselves for up to 25 different health conditions. He’s also CEO of Biosense, a company aimed at bringing more intricate disease-detecting technology to the poorer nations of Africa. Continue reading “Pee On An iPhone, Help Prevent a Potentially Life-Threatening Disease” »
In this day and age, nearly everything revolves around technology, but the relative stagnancy of the U.S. education system is holding us back. According to Code.org, 60% of all math and science related jobs are computer programming jobs, yet computer science students comprise a minuscule 2% of math and science students. While this could be attributed to a lack of interest or a variety of other issues, Code.org sites that nine out of ten schools do not offer programming courses and coding classes don’t even count towards high school graduation requirements in 41 out of the 50 United States.
Continue reading “Programming the Future: Celebrities Star in Viral Video to Bring Coding to the Masses” »
Apparently the government has decided we all weren’t feeling enough heat over the whole illegal downloading thing, and has thus decided to begin implementing an entire new set of copyright laws — complete with new penalties aimed at anyone and everyone willing to try it.
As of this week, Time Warner, AT&T, and Verizon will be hooking up with the MPAA and RIAA, all in the name of keeping a bigger virtual eye on us all. Continue reading “Awesome — Here Come More Laws and Penalties for Illegal Downloading, Courtesy of Your ISP” »
The recently-released video-commercial for Google Glass seems pretty glib: Plucky folky music plays to a montage of trapeze artists sending emails, hot air balloonists recording video, biplane pilots connecting to Google Hangouts, and artists sharing their ice sculptures online, all using Glass, and all with an endless supply of verve. It’s a merry-go-round montage of cute puppies, hot air balloon rides, being in cirque du soleil, life as a wealthy porn star doing 5 girls at once– never mind, that’s just us projecting again…
Critics, meanwhile, who have actually tried the glasses, haven’t been exactly forthcoming — and when they are, it sounds like a mixed bag. Continue reading “More Details and Video on Google Glass Emerge; Haters Defiant” »
For those of you who equated the apocalypse with the moment robots looked indistinguishable from humans, we have good news for you: now doctors are working to make them more like insects.
Professor Mark Yim of the University of Pennsylvania has spearheaded a project to create ‘smart,’ waterborne robots that form larger ones via a ‘hive’ technique of coming together, and all in the
guise hope of helping humans. Continue reading “Disaster Relief Robots Being Designed to Form Larger Robots That Hopefully Don’t Step on Us” »
Remember when having your first credit card was all the rage? You could buy things without really paying for them, and them enjoy them until the end of the month, when a number kept getting higher and you felt too much anxiety not to pay for them.
It’s probably as close as many of us will ever get to becoming a politician.
But this week, American Express, is making purchases with money you don’t have that much easier. No longer do you have to deal with the tedium of pulling your credit card out of your wallet, you can now purchase items through select merchandisers by sending a tweet (well, two tweets). Continue reading “First One to Bankruptcy Wins: American Express Now Lets You Buy Things By Sending Tweets” »
The FAA released a slew of documents this week, detailing just how slobbery, pants-around-the-ankles-enthusiastic the government is about drones. If you’re still not exactly what that entails in the U.S., don’t worry: you could very well be spotting one up close soon.
There’s a total of 81 American cities on the FAA ‘drone application list’, made up mostly of government/university/police forces across the country trying to get their drone patents approved. Continue reading “Attack of the Drones: Killer Robots Coming to a Neighborhood Near You?” »
In complete contrast with Facebook’s decision to take their company public about a year ago, Dell made a $24.4 billion deal yesterday — to go private.
Together with Microsoft and private equity firm Silver Lake Partners, CEO Michael Dell has officially participated in the biggest buyout since the Wall Street Crash of 2008 and its ensuing recession. It’s a move fraught with potential financial pitfalls — nearly $15 billion in debt for Dell, to be exact – but also, new technological opportunities. Continue reading “Dell Goes Private in Landmark Move for Company– What Does it Mean for the Future of Computers (and the Economy)?” »