A Reddit user, kybobs, posted the question “Why hasn’t this game resurfaced?” with the image seen below.
Within a few hours Geisler made an appearance saying, “It hasn’t resurfaced because I was burned out after Road Rash 3,” he said, “But I’m ready to do another one now. I just needed 20 years off.”
“I’m ready to make a better one now. I miss playing it too. If there is enough interest, I’ll do a Kickstart on it. BTW thanks for the post. Dan Geisler, programmer/co-designer Road Rash 1, 2 and 3.”
He mentioned that the idea would be to render the game out in 3D but still maintain the “2.5D” graphical style of the originals.
At this point EA still owns the rights to the franchise, “Road Rash was my baby. I will need to talk with EA to get the rights. But I dont think they have a lock on motorcycle combat anymore,” Geisler said.
If that doesn’t fair well, he said he would create a spiritual successor to the classic franchise that is rooted in the same mechanics. “We dont need no stinking rights! Motorcycle combat? Yeah, we can do that. Thanks the the encouragement,” said Geisler.
The last we saw of the series was 1999′s Road Rash 64. EA was asked about a possible reboot of the game back in 2011 where Labels president Frank Gibeau said regarding Road Rash, “we can’t just put them on new tech with the same gameplay from ten years ago, we’ve got to have something new.”
There was also a rumored Road Rash project in development at EA Warrington that never got released (via Eurogamer). Check out the concept video for it below.
Thinking of being a game designer? Forget Los Angeles and New York — according to a study in The Princeton Review, The University of Utah and its Entertainment Arts and Engineering Program now officially ranks as the top game design school in the country. This past week, their undergraduate program beat out USC, RISD, Ringling, and 148 more of the nation’s top-rated colleges for a #1 spot.
If you’re considering getting a Master’s, their graduate program didn’t fare badly either, placing at no.2.
After decades, the debate over whether video games deserve any kind of acknowledgement in the art world is still raging.
2013, however, marks a bit of a turning point in the ongoing battle: New York City’s MOMA (Museum of Modern Art) has officially acknowledged both gaming’s place in the art world, as well as their own pointless reluctance to do so — while a legendary game designer, of all people, believes they can never be worthy of being called art. So who’s right and who’s wrong? Continue reading “Museums vs. Game Designers: Are Video Games Truly Art?” »
Dishonored has some new DLC coming in April. The second DLC for Dishonored is called the Knife of Dunwall and, like we reported previously, will feature Daud, the super natural assassin and the Whalers.
The DLC was rumored to be titled “The Other Side of The Coin” when info leaked on the PS3 trophy list.
Bethesda Softworks announced today that the Knife of Dunwall DLC will be available worldwide on April 16 for 800 MS Points on 360 and $9.99 on PC and Playstation 3. We have some screens of the upcoming DLC in the gallery below.
As of this year, The Boy Scouts of America will enact a new series of steps to allow for a new merit badge: game design.
Scouts will now even be able to choose the specific genre of game they want to play — such as, for instance, role playing or action game design. Continue reading “Boy Scouts of America to Award New Merit Badge — for Game Design” »
Four months after the Sandy Hook massacre, the gaming industry is trying its best to regain footing with parents — not only in Newtown, but in cities across the country. Along with freshly raised concerns that video games could very well be a catalyst for real-life violence, the Obama Administration’s ‘gaming task force’ continues to investigate the link between the two further.
Don’t think of it as damage control so much as ‘a re-education campaign’, consisting of public awareness advertisements, delivered both televised and literary format. But will it do any actual good? Continue reading “Gaming Industry Launches PSA Campaign To Improve Reputation With Parents” »
With Blizzard Entertainment’s first StarCraft II expansion releasing today, perhaps it is a pertinent time to take a look at a less high-profile title releasing later this year from the property that helped inspire StarCraft. We’re talking about Full Control’s upcoming Warhammer game, Space Hulk. Continue reading “‘Space Hulk’ Brings Space Marines and Aliens To Your Computer And iOS” »
Activision has announced today that it is introducing microtransactions to Call of Duty: Black Ops 2 on the Xbox 360. As much as the very mention of in-game transactions scares us, Activision is promising that the game will not become unbalanced and that there is no pay-to-win system in place here.
Activision has renamed its microtransactions, to Micro Items and refers to them as “little luxuries” that will in no way negatively affect the game. The Micro Items will be available starting tomorrow March 13.
Libraries aren’t what they used to be. Instead of the old-school, dewey decimaled, strictly bound-text ones we’ve become so accommodated to, they’ve had to undergo huge face-lifts to maintain relevancy in an increasingly technological world. For many libraries out there, that includes making video games — even mature rated games — available to the public.
Now, some libraries are facing a backlash from both concerned parents and gamers alike, as well as some choice bureaucracies that could have a huge impact on which side has the final say. Continue reading “Why (and How) Protestors Are Trying to Remove Video Games From Public Libraries” »
Ok, class. No spring break when it comes to video game history, so sit down and prepare to learn. It’s time for another weekly dose of video game history.
On March 10, 2000, Microsoft stunned the industry by announcing the XBox at the Game Developers Conference. An enthusiastic Bill Gates was, at the time, seemingly the only one excited about the new console brand.
March 12, 1982 marks the date for Robotron: 2084, the granddaddy of dual-stick shooters. Creator Eugene Jarvis was frustrated at the controls of Stern’s arcade hit Berzerk, so he wanted the ability to run one direction while firing in another. After breaking his hand this scheme was simplified into using two joysticks, a control scheme popular in many games today. Jarvis was also behind the later Smash TV, which borrowed heavily from abandoned concepts originally dreamed up for Robotron.
On March 15, 2002 the first Resident Evil film was released. Despite mixed critical reviews, the film went on to gross $102,441,078 and seemingly spawn sequels in similar numbers.
On March 16, 1982 Sega unleashed Zaxxon, one of the top earning games of the year. The game earned a lot of popularity due to a television commercial campaign and a unique isometric viewpoint that was a radical new concept in gaming at the time. The title created some industry controversy, however, when Sega refused to release the game for a convertible game system they’d been marketing hard to arcade operators leading up to the game. Those who wanted this hit game in their arcades were expected to pay the full purchase price for a dedicated machine at the cost of $2,500-$3,000 each, plus freight.
Mark it down… every Monday you need to report to class here and learn more gaming history. It will count considerably toward your final grade.
Right now that movement is made up primarily of teachers, who are already using the game’s ability to render 3D shapes and buildings, import and export 3D models, to teach computer science, math, and history, and just about everything else in their classrooms. Still, it’s something a lot of educators probably haven’t thought of — Continue reading “Could Minecraft Become Our Schools’ Most Valuable Teaching Tool? PBS Says “Yes” (VIDEO)” »
Arguably one of the greatest FPS in the history of space and time has been modded out for the Comodore Vic-20. To those of you unfamiliar with the Vic-20, it was one of the first home computers, created in 1980, to sell over a million units. For those of you unfamiliar with Doom…please go here or here or here.
Obviously the above video shows off a port, seeing as the original Doom was not released by id Software until 1992, however, it does show off the hotness of the Vic-20 nevertheless and we’d be remiss if we didn’t share this with our audience of 1337 gamerz. Continue reading “What Would Doom Have Looked Like on The Vic-20? (We Thought You’d Never Ask)” »
Brothers: A Tale of Two Sons is the latest offering from Riddick developers Starbreeze. Today the company has released some gameplay footage which you can check out below (via CVG).
Brothers: A Tale of Two Sons features a very interesting and unique gameplay mechanic, you control both brothers at once on a single controller. Players control the big brother with the left stick and the little brother with the right. Having to control both brothers at once is where the game’s platforming and puzzle elements really shine.
A mysterious image surfaced late yesterday that points at an un-announced Assassin’s Creed project.
The screenshot and logo are for something called Assasin’s Creed: Rising Phoenix. The image first appeared on All Games Beta and was quickly circulated around the net. There is no other information on what the image might be for.
Check out the mysterious logo image below. What do you think this is hinting at? Can anyone make out what is in the background?
Far Cry 3 was one of last year’s best games and is widely considered to be one of the best FPS experiences of this generation. It looks like Far Cry 3 fans might not have to wait much longer for more of it.
The Brazilian Classification ratings group has posted a curios listing for something called Far Cry 3: Blood Dragon. The project is filed as a first-person-shooter coming to the Xbox 360, Playstation 3 and PC (via Joystiq). The tip on the listing came from @lifelower, who is noted to be “typically reliable.”
Far Cry 3 lead writer Jeffrey Yohalem hinted that the game is getting some kind of continuation. Whether that continuation is coming in the form of DLC or some kind of new entry in the franchise, we don’t know at this time.
“I’m working on something now that will be surprising, I think, when it’s announced. But it definitely is a ‘strike while the iron’s hot’ thing, and we’ll see,” Yohalem told Joystiq.
It is also unclear whether or not Yohalem is referring to the same product the Brazilian Classification lists.
At this point, that is all the details we have. Ubisoft CEO Yves Guillemot made comments about Far Cry last month when he said, “fans certainly won’t have to wait four more years for the next Far Cry.”
We also have some possible (but probably not) XBLA artwork here for Blood Dragon (via NeoGaf).
Ubisoft has shipped 4.5 million copies of Far Cry 3 since its launch back in November (EU, AU) and December (NA) of last year.
The newest iteration in the SimCity franchise recently launched to fairly favorable reviews. The main problem is the online connectivity issues many players are experiencing.
After US gamers struggled during the launch to connect with the game, new reports from Australian gamers with the same issue have surfaced. Players in that region are having a hard time accessing SimCity’s Oceanic servers (via Polygon).
Not only is there connectivity problems, some Australian region gamers are reporting that their entire cities have been deleted.
Hyperkin is a company that specializes in refurbishing and distributing old video games and gaming equipment — as well as making the RetroN, a console that packs multiple classic gaming systems in one. Up until now, its console (the RetroN 3) only let you play 3 kinds of systems: NES, SNES, and Sega Genesis.
They must have heard old school gamers around the world let out a collective sigh of anguish, because this week they’ll be releasing the RetroN 4, a console which packs in all of the above systems, as well as a built-in Game Boy Advance console. Continue reading “Play The NES, SNES, Genesis, and Game Boy Advance All In One System; Meet The Retron 4” »
505 Games and Echo Peak have recently revealed Way of The Dogg, a fighting game that is based on and stars Snoop himself.
The Way of the Dogg is a rhythm fighting game coming to PSN, XBLA and Mobile later this year.
Below we have some screens of the game as well as a short launch trailer with footage of Snoop Lion in the studio smoking — I mean — recording voice overs for the game (via GT).
The announcement of the new reboot of Thief was long awaited by fans of the series. Today we have some details of what you can expect when the game launches. Gameinformer dropped the first images and details in its latest issue. If you didn’t get a chance to see those initial images and the cover art go here.
We have some details on both the gameplay and some of the tools Garret wil make use of, via NeoGaf. Long time fans can expect much of what they have always loved about the series along with a few changes. This time around the development team is taking away some of the magical elements of the lore for a more grounded approach.
Gabe Newell has stated that Valve plans to have its prototype gaming consoles ready for testing within the coming months.
Newell spoke with the BBC just before the British Academy of Film and Television Arts Games Awards (BAFTA) where he said, “The main thing that’s holding us up… we have a couple of different controllers prototypes we’re using.”
Newell went on talk about what stage the company is at in the process, some of the final issues it must overcome before the full reveal and some interesting new tech that could make its way to the upcoming console.