If you’re wondering what exactly what wizardry it is that is causing the odd phenomenon picture above, wonder no longer. The Xbox just received a postcard from it’s red-headed (or, blue?) cousin, the PS4, and it reads, “Howdy cousin Red Ring, this is Blue Light! If you have any tips on how to make gamers’ lives Continue reading “Was The PS4′s “Blue Light of Death” Sabotaged By Interns?” »
Major League Gaming has spent the past decade (that’s ten years) building up an audience of video game enthusiasts, setting them against one another in good, sporting, gaming fun, while talking about what’s what in the world of video games.
Now, it seems that MLG is preparing to (pardon the pun) up it’s game by launching it’s very own network. Founded in 2002, MLG has tried a number of platforms over the years, but has ultimately chosen to stick with the ESPN-esque platform they are currently working with to this day. One of those partnerships including joining up with Twitch, which only served to help boost the show’s popularity.
When asked what prompted this big move, MLG co-founder and CEO, Sundance Diviovanni went on record saying,
“We’ve been streaming our events for six or seven years, we’ve done network TV, we’ve done cable TV. We’ve done our own platform, we’ve done white-label, we’ve done Ustream…”
And now it’s time for something bigger. The new show will stream up to 1080p HD video, have built-in Twitter chat which will enable viewers to instantly share what they’re watching with their followers on the social network, as well as the ability to also see what other fans are watching.
Along with the listed changes coming to MLG, they will also be doing their own, unique segments, such as the eSports Report, which will air weekly on Thursday evenings at 7:00 pm ET, with the ultimate goal in mind of creating a more linear, “TV-Like” program.
Maybe it’s just me, but does this limited edition white Ouya look familiar to any of you…? Not ringing any bells? No? Here, lemme help you:
How’s that for a blast from the past? And no, I’m not saying that this special, limited edition white Ouya copied off the now defunct Dreamcast, but if the Dreamcast were to suddenly be resurrected by cruel people who just want to watch the world burn, then that’s pretty much what I’d expect it to look like.
And it can be yours (The Ouya, not the Dreamcast) for as low as $129.99, just in time for the holidays. And if you’re curious as to what the specs are, well, it has 16GB storage instead of 8GB and thensome.
The console is available for purchase from their online store.
On January 15th and 16th of 2014 Valve is going to have a developer conference that will henceforth be known as Steam Developer Days. Scheduled to take place in Seattle, Washington, the two-day conference will bring developers from all over together to discuss the future of Valve and Steam, sample the upcoming Steam Machine, and network as developers tend to do. Currently, the list of guest speakers is still being updated, but here’s an abridged version of the lineup thus far:
The Steam Controller – Production, Programming, and What’s Next
Eric Hope, John McCaskey
The Steam Controller is going to be used by many Steam gamers to play your games. During this hour we’ll discuss the rollout plans for the controller, how to get the most out of the Steam controller for your customers, and we’ll demonstrate how to integrate the Controller API into your games. We’ll share what we’ve learned so far from the public beta testing. We’ll also have controllers on hand for everyone to try, and we’ll let you know when you can have a controller of your own. Also, tweet questions and suggestions live to the on-stage team and try and make them crack up. Note that these people don’t have a sense of humor, so if you manage to break them we’ll definitely make it worth your while.
Getting Started with Linux Game Development
Ryan Gordon – Icculus
This talk is designed for Windows Steam developers that are interested in preparing their games to run on Linux. It will cover available tools, the basic porting flowchart, and common problems and their solutions.
In-Game Economies in Team Fortress and Dota
Kyle Davis, Robin Walker
A look at the multi-year history and development of the in-game economies and micro-transaction systems in Team Fortress 2 and Dota 2, including some of the surprises we encountered and the lessons we’ve learned that are broadly applicable.
The lineup also includes guests from AMD, Oculus and Nvidia. For full details, please see their website.
Here’s some news that’s going to cause mass fanboy/fangirl hysteria for fans of the Super Smash Brothers series–There is now a stage modeled after the Super Mario Galaxy game–and it looks pretty sick.
This was just one of many pleasant surprises that’s been added to Super Smash Brothers, including the main character from Animal Crossing, the Wii-fit instructor, and yes, even a special cameo by the latest Legendary Pokemon from Pokemon X, Xerneas. Moreover, the director, Masahiro Sakurai has dropped a hint about the special abilities of this new stage:
“The pull of gravity emanates from the center of the planet, so this will require using brand-new tactics.”
Super Smash Bros. is slated to release sometime in 2014.
This just seems to be the year of developers not being able to meet the deadlines expected of them and no one can blame them because it’s incredibly difficult to develop a game.
This time, the victim is the upcoming title, Ultra Street Fighter IV. Back in October, Capcom admitted that the game wasn’t where it was “supposed to be”–Ie, “It’s not gonna be finished on time”, which left fans feeling a little more than just miffed. Today, however, Capcom seems to have thrown us a bone as a far expected release dates–stating that the game is going to be released “before EVO 2014″. Which is in July of 2014.
“I agree that it’s a little ways away but Ultra will be everything our fans have requested and more than they expected,” Capcom’s Peter “ComboFiend” Rosas wrote. “We’ve been working hard to ensure that this is indeed the most openly influenced version of SF yet. Just on Capcom-Unity alone there was well over 20,000 comments that we had to go through to make sure that the most beneficial changes made it in, while also pleasing the fans. That takes work people!”
The game makes it’s debut in arcades across Japan in this coming April, with digital downloads being prepare for fans in North America and Europe, but in the meantime, if you just happen to be in Japan, there are testing sites already lined up to tide you over until July. (Or whenever the developers decide they’re finally ready to release the game.)
Ubisoft has announced that for the upcoming release of Assassin’s Creed IV: Black Flag on the PS4, people are going to download a patch to help support the visual quality of the game.
One of the things that Black Flag is doing differently from it’s original Vita version is enhancing the resolution from 900p to 1080p, which is a significant difference in preparation for it’s release on the PS4. Some players have already begun to openly criticize the difference, along with some of the frustrations that the PS4 has already begun to incite in certain gamers. Namely, that they wouldn’t be able to tell apart the visual differences. But Ubisoft stands by it’s decision:
“But why ship at 900p in the first place? To meet an essential goal: deliver a visually brilliant game at a steady 30 frames per second (the industry gold standard for open-world games). Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the framerate never dips below 30 frames per second. The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4.”
Additionally, this change inspires another new one: Anti-aliasing. Both changes are expect to apply to both the PS4 release of Black Flag, as well as the Xbox One.
The last thing any company wants to hear the week of a massive console launch is that there is something wrong with the hardware. Unfortunately, that was the news Sony received just days before it’s PS4 launch.
While Shuhei Yoshida, president of Worldwide Studios has said that the concern is limited to only pre-sale users, he was struck with more bad news this morning upon learning of the “mixed” reviews on the PS4. Some gamers have complained of the entire console freezing when it comes to upgrades, while other people have shown their upset at the console not even booting up.
Yoshida addressed these concerns via twitter:
It is unknown exactly how many issues have arisen with PS4 owners since it’s launch, but for Sony’s sake, one can only pray that the number is as low as they say it is.
Pirating has been an issue for as long as the internet has been around and there’s absolutely nothing anyone can do about it (Unless you’re part of Anonymous, in which case, never fuck with those guys).
Pirating video games is an entirely different monster in that it was always thought to be believed that it was significantly harder to pirate a video game than say, a piece of music or a movie.
…But, apparently that’s not true as one game by the name of Football Manager has been pirated well over ten million times, including one download from the Vatican. So what if the pope loves video games and may or may not have pirated his own copy. Come on, you can’t expect him to just stroll on into Steam looking for a copy. The man is busy.
However, Pope-antics aside, this raises major red flags and has cost developers a significant amont of money that is hardly anything to sneeze at. Unless you consider $3.7 million dollars of lost revenue small change. 3.2M illegal downloads came from China, 1.05M from Turkey, and 781,785 from Portugal.
It begs the question of what we can do to help slow down this phenomenon, because it’s clearly obvious this isn’t going away any time soon.
With all of the dickish clownery that can come from Console Wars, it’s nothing short of great sportsmanship when rival companies can get each other their respects all the same.
Microsoft tweeted to Sony, congratulating them on the success of their newest launch of the Playstation 4:
I’d say my faith in humanity has been restored. Let’s just hope the gamers can be as civil to each other when it comes to their choice of console. (Don’t hold your breath on that one, folks.)
“Maybe you could think of a standard Hollywood movie where you have 15-20 minutes then the title, and then the main story starts,” Kojima told Kotaku through a translator during an interview earlier this week. “So all of the events leading to [Phantom Pain] will be happening through the game. You can think of Ground Zeroes as this.”
With the excitement building as the new consoles continue to sell worldwide, one of the many games people are looking forward to is the newest addition to the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, which is connected to Ground Zeroes. Koijima and his crew have released a video of the first twelve minutes in English:
Kojima also goes on further to say:
“This main mission in Ground Zeroes is what ties strongly to the main part of Phantom Pain,” Kojima said. “Within that big mission of Ground Zeroes you have several side elements, collecting specific items, doing something within a certain amount of time… In the side-ops you will find several elements scattered, and when you put them together, it will put together a story within the player’s mind of what is the next part of the game.”
The game is slated for launch in Spring of 2014.
According to anaylist Piers Harding-Rolls, the PS4 will have successfully outsold and outperformed the Xbox One over the next four years.
Rolls believes that both consoles has an equal amount of success regarding their upcoming launches, as well as the sales that both systems will make this upcoming holiday systems. However, that stat will change within four years, with Sony and the PS4 ultimately coming out on top.
Interestingly enough, the mutual success of the two consoles will come from the ever-failing sales of the Wii U.
“IHS believes that Sony’s wider geographical brand allegiance – especially across continental Europe and Japan – will be decisive in allowing PS4 to outsell Xbox One on a global basis by the end of 2017,” Harding-Rolls said. “We also believe that both Sony and Microsoft will continue to benefit from Nintendo’s Wii U weak sales.”
Whether or not Piers predictions come true, one thing is for sure: Over the past several years that the PlayStation has been out, Sony has always been slightly further ahead in console sales than Microsoft.
South Park is no stranger to gamers. The series has given us over 15 seasons of jaw-dropping madness and hilarious satire, and soon enough, will be bringing an auspicious offering to the gaming world with the role playing adventure game Stick of Truth.
If for whatever reason you’re not a South Park fan, yet you call yourself a gamer and are at the very least amused by the PS4/Xbox One debate, this episode of South Park is all you. Continue reading “South Park Gives Gamers an Early Christmas Present” »
A free update to Grand Theft Auto Online will add new beach-themed jobs and vehicles to the game when it is uploaded on November 19.
Rockstar teased next week’s “Beach Bum” update in a blog post today. New jobs will include “Sundae Driving,” a motorbike race on Vespucci Beach, a team deathmatch for 4-8 players on Paleto Beach, and a survival job, fighting waves of enemies in front of the Del Perro Pier Ferris wheel.
New beach-themed vehicles will also be included in the update. These include a Bravado Paradise beach camper van, a Canis Kalahari off-road truck, the BF Bifta dune buggy, and the return of the classic GTA Speeder speedboat.
Finishing off the update is the addition of two new weapons, the SNS Pistol and the Broken Bottle, and well as tons of new beach clothes for character customization.
Sony has announced that a limited amount of the PS4 consoles will be available to people who have yet to pre-order it. How many? The Mark of The Sony: 444. That’s right–four hundred and forty-four consoles will be available for those who lucked out when it was time to pre-order it.
The consoles will be available at The Standard, High Line hotel in New York City. They will be sold at a midnight launch event at the hotel and there will be an arcade area with 30 kiosks set up for people to enjoy.
During the Nintendo Direct Conference this morning, some the best news for Legend Of Zelda fans was the release date of the custom Link Between Worlds 3DS.
This special 3DS, commemorating twenty-seven years of Zelda, will be released in North America on November 22nd. As we have covered before, the new 3DS will come with a gold chasysis, the game ready to download for the moment it’s powered up, and the Triforce symbol we are all so familiar with.
If you absolutely cannot wait for the PS4 to decide it’s time for some serious upgrades, then your prayers have just been answered. Kyle Orland, the senior gaming editor for Ars Technica has gone ahead and let everyone know that the PlayStation 4′s day-one patch is available for download–The trick is to install it later from a USB drive.
And if you’re wondering just how to go about doing that, Sony has been ever-so-kind as to release an explaination on how to get your upgrade before you get the system.
Since the beginning of this week, Nintendo has been dropping major hints about upcoming news regarding the 3DS, and now the suspense is finally over.
Nintendo has revealed that next month, the 3DS us to get a major upgrade from what gamers are working with now. YouTube, the Wii U’s Miiverse, and finally, a service that will let you combine your 3DS funds with your Wii U funds on one unified Nintendo account are just a few of the upgrades that Nintendo spoke about this morning in their Nintendo Direct Conference. For full details, check out the conference–If you’re a 3DS owner, you won’t be disappointed.
Nintendo has released their latest, full Direct Conference. They cover Zelda, Professor Layton, Pikmin 3 DLC, and as well as other titles they are preparing to launch in 2014.
With the upcoming release of Killzone: Shadow Fall, the developers have released a brand new trailer…and not all is well.
The trailer reveals that racial tensions in between the city’s two main races: The Helghan, who, in the wake of the destruction of their own homeworld, have settled on the planet Vekta. They are separated from the native Vektans by a massive wall, that, much like the peace treaty between these two cultures, is slowly deteriorating. Tensions spike as the Helghan try and free themselves of the oppressiveness forced upon then by the Vetkans–but one can only wonder: Who do you root for? Do you feel sorry for the Helghan…or sorry for the Vektans who have had their world invaded by these strangers?
Only time will tell, but this story sounds vaguely familiar.