Titanfall, the first-person mech-shooter that all but stole the show at E3 2013, has a release date. On March 11th, 2014, Titanfall launches in North America exclusively on XBox 360, the XBox One, and the PC! Sorry, Sony fans, I’m just as bummed as you are, especially because EA has just announced an incredible Collector’s Edition, priced at $249.00, and includes: a collectable, eighteen-inch, handcrafted Titan figure (complete with battery-powered LED lighting), a detailed complete, artbook with over tw0-hundred pages of concept art, and a full-sized poster of the Atlas Titan.
Originally announced back at this year’s E3, Titanfall made away with six awards, including Best In Show, Best PC Game, Best Console Game, Best Action Game, and Best Online Multiplayer. It also set the world on fire with this recent trailer, showing off an unbelievable animations and gameplay that should pay off the hype for next-gen consoles.
The game and the collector’s edition, are now available for preorder right here, and while you’re at it, check out the latest trailer:
If you plan on attending PAX EAST, I suggest you plant yourself in front of your computer at 12:00pm EDT (Eastern Daylight (Savings) Time), hurry on over to the Pax East website with your credit/debit card because with with PAX PRIME, PAX EAST 2013, and PAX Australia all selling out within record time, and the fight to secure your passes is getting tougher and tougher.
Let’s just hope it doesn’t result in a San Diego Comic-Con-esque shutdown of the entire site due to tickets selling out within ninety-three minutes (1 hour and 33 minutes), and the server crashing as a result.
Nintendo’s HQ in Japan has released an official statement, saying that they have completed manufacturing of the first generation Wii, bringing to fruition the announcement made earlier this about the discontinuation of future generation one Wii consoles–with the main factor being that 3DS sales have remarkably trumped the entire lifetime sales of the Wii in Japan. While the Wii has sold 12,752,731 units since it’s debut in 2007, the 3DS, having been released just two years ago in 2011, has sold over 12,752,731, in Japan alone. Moreover, with the Wii U hitting more snags than Nintendo had expected, they also want to give the successor console room to grow and expand.
There is no doubting, however, that the Wii, which at one point, even beat out it’s competitors; the much-anticipated PS3 and X-Box 360 with it’s cumulative sales.
The Wii brought many joys into peoples’ homes and offices, and even into hospitals and nursing homes, which introduced the idea of physical therapy by way of using the Wiimote, also known as Wiitherapy or Wiihab. Moreover, the Wii was a success in that it was backwards compatible with the GameCube games, allowing people to play their favorite, older titles on the Wii. People may wonder how this will affect how they game, particularly with the low success of the Wii U, and the negative note that unlike it’s predecessor, the Wii U is not backwards compatible with Gamecube games, which was one of the major selling points of the Wii. However! Nintendo made good on it’s attempt to appease fans: While the Wii U is not backwards compatible with Gamecube games, people will be able to download and play older titles from the previous Nintendo consoles, including: Nintendo 64, Super Nintendo, NES. Neo Geo, and the SEGA Master System.
However, there is no denying the legacy that the Wii left behind will be remembered for generations to come. Nintendo hasn’t released an exact date on the discontinuation of the console.
It was a good run, Wii, my friend…it was good run.
Thousands of PC gamers were caught with their pants down when they downloaded a 18GB installer that they assumed was GTA 5 for the PC. One could forgive their excitement to acquire the game, save for the fact that GTA 5 has not been released for the PC. Once the download was complete, the users instead were met with enough spyware to all but blow the shit out of your computer.
Hope the guys who packaged the virus are proud of themselves; according to Game Debate, the fake download they created seemed almost entirely legit:
The download certainly looks legit, and so does the installer, taking you right up to the last possible moment of installation to ask for your personal details in exchange for an elusive serial key. There is no doubt that by then the damage has most definitely been done already.
The torrent also was reported to be high ranking, all of which is moot when you consider again that the GAME HASN’T BEEN RELEASED TO PC. If you were a loyal fan of our site you’d know that — see it pays to be a loyal follower of JHS and game journalism everywhere.
If you’re one of the many people who are choosing an X-Box One over the PS4 (at least initially) my deepest condolences. More so, to the gamers who have always been a fan of those oh-so-comfortable and (understandably) pricey Turtle Beach headsets. Microsoft has announced that it will. not. be. supporting any third-party headsets for the upcoming X-Box One until sometime in 2014, with the apparent reason being because the X-Box One comes with it’s own headset. (Not.)
While all the details are not yet clear, the fact that X-Box fans who prefer the velour feel of those Turtle Beach headsets is causing further discord and not helping Microsoft. But, hey…it could be worse, right? I mean, it’s not like Turtle Beach is releasing a special, brand new line of headsets to go with the X-Box One…
Turtle Beach’s upcoming release of the swank XO’s Earforce headsets will not be compatible with the new X-Box One until some random time in 2014. To reiterate, my deepest, most sincerest condolences, X-Box/Turtle Beach fans.
If you were lucky enough to attend PAX Australia and were wondering if there would be a “next” time, for those wanting to attend it once more, no worries! PAX will be returning to The Land Down Under in 2014, however, there’s a twist: expect to see plenty of people dressed up, because next year’s PAX will be from October 31st (aka, Halloween), and run until November 2nd. Continue reading “PAX Returns To Austrailia in 2014 With New Dates and a Newer, BIGGER Location!” »
Capcom is currently lacking the resources needed to produce a fighting game for next-gen consoles, the producer of Street Fighter IV said on Twitter Friday.
Responding to fans asking whether a next-gen installment of the Street Fighter franchise is in development, Yoshinori Ono tweeted: “I’d like to try to Next-Gen for [fighting games]… However we don’t have [the resources]…”
What resources are lacking at Capcom, of course, was not specified. A lack of money, manpower or both are all likely theories. A next-gen Street Fighter game shouldn’t be completely ruled out though. In an earlier tweet, Ono told his followers that his team is “earnestly making all necessary arrangements” for a next-gen fighter to enter development.
For those jonesing over a fighter game, no matter the label, for next-gen consoles — Killer Instinct releases as an Xbox One exclusive on November 22nd.
If Amnesia: A Machine for Pigs hasn’t satisfied your need for horror games this Halloween season, a sequel to another popular horror game is coming your way on Steam. Blue Isle Studios’ Slender: The Arrival is coming out on Steam on October 28, giving you just enough time for one more frightening adventure before October ends.
Unlike 2012′s Slender: The Eight Pages, this sequel to the short independent hit is an officially licensed Slender Man game. The story for The Arrival was written by the creators of the original “Marble Hornets” web series which sparked the growing popularity of the Slender Man myth.
Slender: The Arrival also has a much deeper story than the original Slender. You play as Laura, a realtor visiting her friend Kate to help sell Kate’s property. Arriving at the house, Laura finds Kate missing. A series of missions follows to help Laura find out the truth behind Laura’s disappearance, all while being stalked by the classy black-tie murder machine himself.
The gameplay mechanics are similar to the original Slender. Laura is armed with only a camcorder and a flashlight as she tries to complete objectives in dark environments, from collecting eight pages from a wooded park like in the original Slender to activating generators in a mineshaft.
And for the particularly adventurous, Blue Isle’s official press release says Slender: The Arrival will support the Oculus Rift to create “a truly heart-pounding and immersive experience.”
Every year, without fail, the masterminds behind GameStop will put slowly begin to show their wares for the manic panic that is Black Friday, however this usually doesn’t happen until one or two weeks before Black Friday to keep the suspense high and the excitement boiling over. This year, however, someone may or may not have intentionally dropped the ball because almost a full month and a half before Black Friday even rears it’s ugly head (and thereby showing us the insanity of humanity), GameStop’s Black Friday list has already been obtained, and the results were…well, kind of not what I was expecting. In fact, safe to say, some of the releases aren’t even all that exciting or even worth breaking your neck over…
Nah, I’m just kidding. I’d totally cold clock a rich soccermom and her little designer dog for that sick Jak and Daxter PS3:
And of course, they have the PS4 out as well, which means many people (myself included) may not be paying rent come the beginning of December, and I’m perfectly all right with that. I’m an adult, but I’m also a gamer: My priorities will never be in order.
I’d suggest hopping on over to view the wares yourself: Decide if that new X-Box or PS4 is really worth your time, money, dedication, and of course, patience–All of the monk-like virtures (minus the money) that go right. out. the. window. as soon as you see that same, snotty soccermom with her Chihuahua hanging out of her designer bag, reaching for your PS4.
(Disclaimer: The Jace Hall Show does not condone Black Friday violence. You’re on your own if you get tossed in jail, but at least you got your PS4.)
One of my favorite trends in internet humor and internet commentary has been a widespread effort to talk about history. Specifically, how most of what we understand as a culture is mostly horribly, hilariously wrong. Cracked and The Oatmeal have both tackled various historical myths through the lens of humor, and helped spread awareness about everything from Ancient Rome to why Chris Columbus was kind of an asshole. The trend owes itself in part to the 1995 book Lies My Teacher Told Me, which began popularizing a historical course correction usually only available to students who pursued college courses in history. But as much as I enjoy these articles, there’s no denying that these are reactive pieces of media, designed to counter education that’s already been coded into us.
The U.S. Government re-opens on the same day Positech Games’ Democracy 3 hits virtual shelves on Steam…Coincidence?
Nevertheless, Democracy 3 will give gamers the chance to do something Congress hasn’t been able to do as of late– govern. Namely, how to compromise on issues that are less than ideal and out of your control.
“Things fall apart and you are going to have to compromise no matter what your politics,” says Cliff Harris, the one man band behind Democracy 3.
The lesson? It’s inevitable that in a democracy, you’re not going to be able to do everything that you want to do — no matter how powerful you think you are as a Congressman or Senator. It’s a concept that seemingly is impossible for most members of the United States Congress can grasp, but is a harsh reality to the average United States civilian.
“The average gamer is 37 years old, but if you look at games you’d assume the average gamer is 13. All games seem to be about dragons and spaceships and yet the average gamer has a mortgage. But nobody really makes games that reflect that.”
Harris is no stranger to the ebb and turn of society, he has a degree in economics from the London School of Economics. This isn’t the first time we’ve had a game of this nature, there’s the obvious Civilization and the lesser known Game of Politics, which have allowed us to simulate people in power to control societies.
A Kickstarter campaign for a reboot of Mutant League Football ended Wednesday, raising $141,821 total and failing to reach its $750,000 goal.
Michael Mendheim, the original developer of the Sega Genesis cult classic, said he is determined to continue work on Mutant Football League after failing to gain enough funding through Kickstarter. He said on Twitter that he plans to move forward with the project.
“Thanks everyone for getting us to 1,105 followers on Kickstarter,” a tweet on the game’s official Twitter page said Wednesday. “We did fall short of our goal, but we’re not done!” Continue reading “Mutant Football League Kickstarter Fails To Reach Goal; Developer Vows to Move Forward” »
With high import taxes to blame, Sony’s PlayStation 4 will cost an arm and a leg for Brazilian gamers at launch…In Brazil, the PS4 is selling for 3,999 Brazilian Real. That’s about $1,850 in U.S. currency.
Sony Brazil told Brazilian news site G1 that about 60-70% of the PS4′s Brazilian price is due to high import taxes in the country. The console itself costs about $550 USD in Brazil, but import taxes are forcing almost $1,300 in fees to be forced onto the price tag as well. In comparison, the PlayStation 3 cost 1,999 Brazilian dollars (about $920 USD) when it launched in Brazil in 2010.
Crunching some numbers, we learned Brazilians are better off flying from Brazil to the United States on the PS4′s launch day. Round-trip airfare from Brasilia, Brazil to Dallas-Fort Worth, Texas costs $1,344 USD. Throw on a $399 American PS4 and Brazilians would be saving a little more than 100 U.S. dollars, and they get to enjoy a pleasant scenic trip to the States for their troubles.
The ironic twist: Microsoft’s Xbox One, which has a higher price tag than the PS4 in the U.S. by $100, is significantly cheaper than the PlayStation 4 in Brazil with a cost of 2,200 Real ($1,016 USD).
Brazil isn’t the only South American country to get slammed with import taxes on the PlayStation 4. Buying a PS4 in Argentina at launch will cost you about $1,100 USD, and the price tag for the PS4 in Chile is set at about $1,700 USD.
Yesterday, we discussed our experience at Indiecade with the VirtuSphere, a virtual reality sphere that was formerly developed for purposes of military training and is now being marketed for commercial use. One of several possible mediums the VirtuSphere can be applied to is theme parks — the VirtuSphere website says the virtual reality hamster ball can be a practical use for “tourism,” and Michael Douglas of Innersphere VR told us he plans to market the VirtuSphere to tourists at his new Virtual Reality Center one block east of Disneyland.
Anybody who has been to Walt Disney World, Universal Studios or Busch Gardens knows that tourists go to theme parks to be immersed in realistic-looking, man-made environments. The VirtuSphere (and other virtual/augmented reality devices, such as the Oculus Rift and the now-Kickstarter funded castAR) also focus on immersion, but in a different way. While virtual reality systems develop immersive experiences in the digital space, theme parks have created unique, sensually appealing experiences that immerse you in physical reality. This raises a the question: how can virtual reality technology be successfully integrated into your theme park experience? Continue reading “Can Video Games Sell a “Virtual Theme Park?”” »
From time to time, a fair portion of the gaming population has tried to introduce their friends, family and loved ones to the medium that we all know and love. I remember when I tried to take my mom from the arcade games of her youth into the modern era; I started with a mixture of Zelda and BioWare titles. I tried to appeal to her love of fantasy worlds and strong narrative and I made the best effort to tailor her experience to things I already knew she liked.
She took to it pretty well, but I often had to fight the urge to wrench the controller from her and “play this one level” for her. Sure, there were some things that, due to her arthritis, that she couldn’t complete by herself at all, but I quickly learned that if I wanted her to have a good time, it was important to leave the controller in her hands as much as possible. This is the big mistake a see a lot of otherwise well-intentioned people make. Continue reading “Getting Into Gaming: What We Learn Almost Immediately From Playing Games” »
There is no denying that with the advancement of video games and the equipment we play them on that we as gamers have gained a lot since the very beginning of home based video game systems. However, during that same time we have also loss what I consider to be some key pieces that made gaming great.
Now while I have experience with many games across multiple platforms I cannot speak for every game out there. There are undoubtedly games and developers that try to do it all and succeed at it, especially with independent developers. However, overall, and in the mainstream, it seems as if sometimes we take two steps forward and one step back. Continue reading “The Gains and Losses for Gamers in the Modern Age” »
Last weekend’s Indiecade in Los Angeles brought together developers and gamers from around the globe to celebrate and play video games developed by small or independent designer teams, showcasing everything from coding games to music games to games where you fling yourself out of a window. If you were lucky enough to be in town for the show, you’d find short lines, fun games, and even a beautiful classical quartet serenading you with game music. Kids, adults, and even the Romero clan could be spotted darting around Culver City, the outdoor setting and easy access making the whole experience feel like a village festival instead of a modern electronic gathering. Continue reading “Press Reset: Getting Physical at Indiecade” »
While we await any confirmation from Rockstar on a PC release of Grand Theft Auto V, other tech companies are giving us a shred of hope that an announcement is on the horizon. Yesterday Chris Silva, Director of Marketing for Intel’s Premium Notebooks, told PC Gaming that he doubts GTA V will remain a console-exclusive game, saying the PC gaming market is too large to ignore. “If you look at the amount of revenue that is generated by PC gaming it’s in the tens of billions of dollars each year,” he said. “It’s incredibly diverse and rich and that’s it’s greatest strength.” Continue reading “What Mods Can We Expect if GTA V Ever Hits the PC?” »
This weekend, I attended IndieCade where I was introduced to game developer Ryan Green, and his game, “That Dragon, Cancer”, which boldly asks the question: “Is there hope in the face of death?”
You play through the first-person view of game developer, Ryan Green. In just five minutes, you experience Ryan’s emotions of hopelessness, helplessness, and even a moment of faith as he prays to God to soothe his son when nothing he does seems to help. It just sinks in all the more knowing that “That Dragon, Cancer”, is based off of Green’s real-life experiences, and the experiences of that belonging to his family, the doctors, and of course, his son, four-year-old Joel, who is bravely battling cancer, and has been for the past three years of his life. Even long after the “Thank you for playing” marquee on the demo appeared on the screen, I was left sitting there with the controller in my hand, thinking, “Well, now what?“. And not in the sense of, “Wait, that’s it???” But more along the lines of, “What do I do now? Where do I go from here?”. That is not to say or imply that this is a terrible game–quite the contrary, actually. It was one of my favorites that I sampled at IndieCade. And then I thought, “If this is how I’m feeling simply from playing a game, imagine what the creator and his family must be experiencing daily?” Continue reading ““That Dragon, Cancer” A Game That Gives You A New Perspective On Cancer” »
“We made the game that we wanted to play.”
It was 2006 when Chris Wilson, Jonathan Rogers, and Erik Olofson were per usual, heavily involved in Diablo 2 and Titan’s Quest. It had been six years since D2 had hit the scene, so naturally, what did three hardcore Action RPG gamers with a background in coding and design think?
“Why don’t we make our own action RPG?”
Prior to meeting in a Diablo 2 forum, Chris Wilson, Jonathan Rogers and Erik Olofsson had never known each other. Chris and Jonathan were programmers in New Zealand and Erik was studying industrial design…in Sweden. Continue reading “How Action RPG PATH OF EXILE Went from 3 Man Design Team to Over 3 Million Users” »