Let’s be honest: I’m a diehard Sony fan until they put me in my grave, resurrect me as a zombie, and then give me my own video game.
So, to hear the news that Jack Tretton, who has been the CEO of Sony America since 2006 (and has been with the company since 1995), feels like something of a personal loss of a friend I’ve never met–but have so much to thank for.
He’s carried Sony America on his back for what would have been ten years come 2016, (which, for those of us not savvy with math (*raises hand*) would have only been two more years) had he and SCEA decided to hold off on not renewing their mutual relationship contract.
Tretton had this to say regarding his resignation:
“Working at SCEA for the past 19 years has been the most rewarding experience of my career. Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”
His final day in office will be March 31st–and taking up the mantle in his stead will be Shawn Layden, who has been with the company since 1996, and was one of the top executives at Sony America’s Digital Entertainment Division.
Layden is scheduled to start officially on April 1st, which makes us wonder if they’re trolling us (They’re not).
Thank you, Mr. Tretton for all of your hard work. We, the gamers, will see to it that Shawn doesn’t burn down the place while you’re gone.
Two of my favorite, all time video game obsessions are Pokemon and Harvest Moon. I even feel like “obsession” might even be a severe understatement, especially with Harvest Moon. I cannot tell you how many hours I clocked in when Tree of Tranquility came out, but it was enough for people to actually be concerned when I wasn’t answering my phone or showing any signs I was still alive. (I’m a country girl at heart with the call of farm living in her blood.)
So, in a new and recent kickstarter, it’s interesting to see these two concepts–ie, Pokemon and Harvest Moon, actually come together in a unique PC RPG called Toby’s Island, created by Matt Beer who’s game you should fund because just look at his awesome name. Look. At. It.
If you watched the video above, then you know Matt covers in great detail that the premise of the game is that you raise and evolve monsters, farm, and basically transform an island forgotten by time into a bustling settlement. Heavily inspired by the RPGs of the 90′s, this looks to be a fun and exciting new adventure for those of us who have ever played Monster Hunter, Monster Rancher, Pokemon, Harvest Moon, or Rune Factory (of which I’ve never played, but heard it’s good).
The game seeks to raise 20k, but in Canadian money, which puts it at more or less 18k in American dollars.
Have you watched Twitch Plays Pokemon yet? It’s fascinating. Bonkers. Wild. A dozen other words that indicate ‘I have never seen anything like this before and I’m utterly fascinated by what I’m looking at.’ It’s a strange whirlwind of order and chaos, a remixing of a game whose rules were designed long ago and now repurposed for something entirely new and exciting. It’s weird, it’s strange, and most importantly, it’s literally out of control. And because of that—and a few other reasons as well—it’s maybe one of the first important gaming events of 2014. Here’s why. Continue reading “Why You Should Pay Attention to Twitch Plays Pokemon” »
Sadly, like most things, it is us, the public, that helps create and maintain what we often dislike. The same is true with video game news sites. You constantly hear people complain about not finding unique gaming websites or sites with honest reviews and helpful information, well they are out there, but most of us will not take the time to search for them or truly support them.
I first learned about this during my Everquest days. Originally, if you wanted to talk about the game you only had the message boards, but as time went on and people would fight and complain, there was more and more moderation. People wanted a place to talk and so, some people created their own message boards and some went to the boards hosted by IGN. Continue reading “We are What is Wrong with Gaming Journalism” »
The idea of bragging about the video games you played as if you were talking about you battle deployments have always seemed a bit silly to me, unless you are, Jace Hall, then that’s totally legit. When it comes to MMO’s, I have heard a lot of people talking about how hardcore they are because they played Everquest and that unless you played that specific game you suck. This is mostly directed at World of Warcraft players, but I have seen, heard and read it directed at other newer MMO’s as well. Continue reading “You’re Not Hardcore for Playing Everquest” »
Let’s imagine that you’re a woman—(that was directed at the gents reading this article, because believe me, you do not want to be a man in this scenario for good reason). You’re attractive, work a well-paying job, and are generally well-received by everyone. Your life is average, but you’re happy with the monotony. As you take your lunch break, you cross the street and WHAM! You’re ran over and violently mutilated by a truck. You experience the moment of your death. What goes through your mind?
“N-no…this can’t be happening. My friends; my family…I’m not ready to say goodbye…there’s still so much I wanted to do in the world…”
Everything fades to black.
And you wake up the next morning, in your own bed, as if it never happened—all your limbs intact. You’re horrified, but write it off as some freaky dream caused by bad Chinese food. You go about your day and remember that you forgot to pick up your prescription at Walgreens. You’re standing in line when a madman with a gun and a grudge starts to shoot up the place—and you’re right in his line of fire. Three bullets tear through your body—one through your heart, one through your stomach, and the last one right between your eyes. You die right then and there.
…And when you wake up the next morning in your own bed, you’re completely and totally fine. Two nights ago, it may have seemed like a bad dream, but twice in a row is absolutely suspect and now you’re starting to question your own sanity. You get dressed, being extremely cautious of the world around you and decide to wait for the train. A kind, young woman approaches you and gives you a smile that you return. She then leans in—uncomfortably close—and whispers:
“Third time’s all the proof you’re going to need, right?”
Before you can decipher the meaning of her cryptic words, she shoves you right off the platform and you’re killed by the incoming train.
And again, you wake up the next morning in your own bed, limbs intact as though it never happened. This time, the young woman is with you and explains that you’re immortal.
You can’t ever die. You can be killed in all sorts of horrible and brutal ways; but you’ll regenerate, you’re ageless (Let’s say you stop aging around your mid-twenties) and you live forever.
You. Live. Forever. And it’s not as great as it sounds.
This is the plot of RIN ~Daughters of Mnemosyne: a sci-fi, paranormal-action anime with a lot of gore and no shortage of sex and twisted, disturbing images that is not recommended for anyone under the age of twenty-five due to the graphic psychological and physical torture of certain characters.
Daughters of Mnemosyne is available on Netflix (It’s how I discovered it). It’s a six-episode series, telling the story of Rin Asougi, an immortal, private investigator and her partner, the equally immortal and moe-faced, Mimi who became immortal somewhere in between her mid to late teens.
They receive their immortality from the great tree known as Yggdrasil—which you may recognize if you have an interest in old, religious themes and tropes.
This tree appears occasionally in the world of humans—and when it does, it releases (albeit rarely) small, tiny orbs called Time Fruit.
They can pass through any and all matter, and float through the air looking like little bubbles for the majority of the anime. If a particular Time Fruit enters the body of a woman, they become immortal. As explained by Rin—and by the scenarios above—this remains unknown to the woman until she either:
A) Realizes she’s literally not getting any older and everyone around her (friends and family, are getting older and dying left and right).
B) She is horribly maimed or dies countless times—and simply revives within hours (or, even over the span of twenty-five years depending how substantial the damage to her body is.
What’s interesting is the clever dynamic in which each episode set up: Each episode begins with the same characters, scenario and dialogue (Rin is sitting in her office chair at the detective agency, she appears to have a hangover (death hangover), and says, “Mimi, some water…” and Mimi will come in with vodka, telling her, “Vodka means water in Russian”), but the year is always different as we experience the days of immortality through the eyes of Rin and Mimi as the two struggle to keep their secret hidden as the world around them continues to change. That’s what will throw you off after episode one—you don’t know to look for the time change and you think you’re rewatching the same episode over again when you’re not.
Episode one takes place in 1990, episode two is set in 1991, episode three takes place in 2011, episodes four takes place in 2025, and then we see a major time jump of thirty years, which sets the stage for episodes five and six, which all take place in the year 2055.
Without giving away too much of the plotline, this anime, though short it may be, makes you rethink and reevaulate everything you thought you knew about the concept of forced immortality. How do you live forever—and live with the memories of those who you have lost? The love of your life you’ll always outlive? Lying to someone who knew you eighty years ago, and saying, “Oh, no, I’m not (insert name), I’m her grandchild” because there would be no way of naturally explaining why you haven’t aged in eighty years. Even if you wanted to end your own life, you couldn’t.
Then—you have to think about the physical pain. Rin dies a multitude of gory, violent deaths; just because she’s immortal doesn’t mean she can’t feel that pain. She feels the pain of falling off a building. She feels the pain of bleeding from every orifice at the hands of a sadist. She feels the pain of being sucked into a jet engine and her body so badly mutilated that it takes nearly thirty years to revive her.
I highly recommend this anime—and I leave you with one question:
“Would you, if you could, still choose to live forever?”
You can find Rin: Daughters of Mnemosyne on Netflix…
“But what about the men?!!!” You suddenly blurt out. “Don’t they become immortal too if they eat one of those Time Fruit thingies?”
Sure—if by “immortal”, you mean, “Turns into a hideous, sex-crazed demonic beast (Ironically, called Angels), with six wings and rapes everything in sight before eating their victim alive, while having sex with them” then yes.
However, you’re perfectly killable—and unlike Immortals, you can’t come back once you’re dead. Oh, and you’re the enemy of immortal women everywhere because, regardless of their wills (and believe me, they do not want to), they are painfully, physically and sexually attracted to you. No—this is not a good thing.
For clarification, please see: “…Rapes everything in sight before eating their victim alive while having sex with them”.
This anime is far from subtle and I cannot stress viewer discretion be advised.
There is a outspoken gamer out of Nevada that, because of his views on his many controversial Youtube videos and sometimes abrasive personality, people either love or hate. His name is Rudy Ferretti and like him or not, people pay attention.
Rudy set out to achieve something that no one else ever has; to achieve the highest score possible in the game, surpassing 9,999,120. This is no small feat considering points are hard to come by. Enemies which you’d expect to give players large amounts of points, such as Jaws himself, only yield 20 points for every hit. Star fish yield up to 2,000 points and the big points only come if you can hit every jelly fish during a bonus scene.
We recently had a chance to sit down with the gaming world champion to ask him why he chose Jaws, and what he has in store next for the gaming world. Continue reading “Inside The Head of Record-Breaking Gamer Rudy Ferretti” »
The last few years have been a semi-tumultuous one for my living situations. I’ve moved 3 times, been forced to abandon my gaming PC to a storage unit and acquired loads of new gaming devices, and all the while, some of my favorite games have released these brilliant sequels that benefit from having save data from your prior games. It’s a cool feature, one that I think is good for both game developers and gamers, and I hope to see more developers use it in the future. Continue reading “Why Don’t Game Designers Make Character Data Easier To Save?” »
I hate to be that guy, but there are times when even a post designed to get hits and comments has to be challenged on the questions it raises. In this case I am talking about IGN and their, 23 signs you’re a grown-up gamer. This isn’t about going step by step over the 23 points, it is more about examining why we constantly try to make something so many people really enjoy into something we should be ashamed of. The Big Bang Theory is a ratings hit making fun of people who are supposed to be nerds and geeks, so obviously this is a winning formula to get a reaction. Continue reading “What is an Adult Gamer: A look behind the Question” »
It was kind of shocking to me. I was heavily into the original Everquest. Not only did I play all the time, but I pretty much studied the lore, mobs and encounters. I applied to become a guide which is a player with the ability to help other players by dragging corpses, resurrecting players and even teleporting them. I was taken to the special zone called, CS Home and there was this player character that would roam around.
Far be it for me to get involved in the proverbial PS4 vs. Xbox One debate, but the recent tangent used to differentiate the two consoles – the simple assertion that the “PS4 has no games” — must be debunked.
I understand the reluctance of some consumers to drop 4 or 5 hundred dollars on a next gen console, given that 1) that’s a lot of money to most people and 2) there are still a number of great game offerings on the 360, PS3, or steam/GOG to keep us satiated or 3) you just happen to prefer a PC. Continue reading “Your “Playstation 4 Has No Games” Argument is Full of Fail” »
Let’s be honest: If I were a game developer, I’d probably flood my creations with insane Easter Eggs just for my own amusement.
In the world of video games, easter eggs are a dime a dozen and we love them.
Some Easter Eggs actually make a lot of sense. Others are just there because someone decided it’d be a great idea to do LSD while developing said video game. (Disclaimer: The Jace Hall Show does not condone the use of LSD while developing video games, but other drugs are totally fine.)
And then there are those Easter Eggs that fall into that oddball grayspace catagory because you aren’t quite sure what the developers were trying to do, but you know, that very much like a clowncar on fire, it’s going to be hysterical. Case in point, the upcoming Call Of Duty DLC will let you play as one of the greatest (next to Freddie, I mean), most infamous serious killers the world has ever known.
That’s right! You get to play as legendary serial killer, Ted Bundy.
Nah, kidding. You get to play as Michael Myers.
The minds at Activision have released a teaser for their next DLC for Call of Duty: Ghosts Onslaught (which really, is just a series of mods as most games are becoming), and this mod–aptly named Fog, will allow you to play as Michael Myers in all of his creepy, expressionless glory.
And no. There is no logical explanation for this. It’s just a big “because we wanted to”, and understandably, some gamers are not amused if youtube is considered to be a reliable source on gamer’s ire:
Don’t jinx it Tom! DON’T JINX IT.
The kneejerk response when asked about sex in videos would be that it is awesome and anyone who disagrees has a problem. But when you dig deeper you realize that for the most part sex doesn’t really do much for a gamer. Now keep in mind, we are not talking romance or the idea of procreation. This is only talking about the act of creating either a specific sex scene or even an interactive sex scene within a video game not about sex exclusively.
To understand the feelings of many gamers on sex in videos games you have to go back to the early days of gaming. While today’s gamer is much more diverse, in the past, it was much more male dominated. Games reflected what young men would be interested in, fighting wars be it in space or on earth and adventure games where you save the girl. For those who might ask, what about Pac-Man, consider that game was made to appeal to women as well as men, therefore, at the time, it was a unique idea. Continue reading “Sex and Video Games Just Not Doing it For Gamers” »
Yesterday, we covered the most overrated video games of 2013 — today we play devil’s advocate, fill up our glass half-empty, and give hugs and kisses to the games that didn’t get the recognition they truly deserved this year.
Many of these titles are no stranger to gamers, however larger AAA titles or proverbial haters managed to keep them off several GOTY lists. This list is meant to serve them justice. Here are the most underrated games of 2013: Continue reading “The Most Underrated Games of 2013” »
Call me cynical, but I didn’t want to let the year’s past gaming accomplishments overshadow some games that may have been given too many touches. This list is meant to point out those games, with the overall goal of highlighting what I believe we should truly be valuing in games.
Here are the most overrated games of 2013. No you can’t disagree with them. Continue reading “The Most Overrated Games of 2013” »
Today a Good Old Games representative reported that Fallout, Fallout 2, and Fallout Tactics will be removed from their catalog. The post went on to say:
All those who acquired Fallout, Fallout 2, or Fallout Tactics on GOG.com prior to the date of removal (that is before Tuesday, December 31st 2013, at 3:59PM GMT), will still be able to download the games’ install files (as well as the bonus content) via the “My Games” section of their user accounts. Gift-codes for these three games acquired in our recent giveaway are no longer valid. However, if you own a gift-code for any or all of them that was purchased outside of the said giveaway, you’ll still be able to redeem it in the foreseeable future.
The reason behind this move is that Interplay’s rights to sell Fallout 1,2, and Tactics expired at the end of 2013. Word is Bethesda has been trying unsuccessfully to take away those rights from Interplay for years and now the license has expired. It is possible Bethesda could give GOG the rights themselves and resell the digital versions, but we will have to wait and see if that occurs.
This all comes on the shoulder of the announcement that STEAM has removed Order of War completely from its system, meaning even users who have purchased the game in the past have had the game removed from their library. Order of War is no longer supported by game maker Square Enix, as of this past September, and thus in order to prevent any scrutiny with the game, Steam has decided to remove it as if it never existed.
More to follow on these developments, including what it REALLY means to even own a video game anymore.
Remember when Nintendo Power, Cheat Codes, and Game Pro MAGAZINE were actual things? For those not privy, this is how we enjoyed video games when we weren’t enjoying video games back in the 90′s — this is were where we went for game previews, before things like trailers and people like bloggers existed in ubiquity.
You all know Charles Dicken’s “A Christmas Carol” right? Ebenezer Scrooge, 3 Ghosts, Tiny Tim, all that jazz? Of course you do. You’ve had the story stuffed down your throat since you were a child. To modern audiences, it’s a story of Christmas Cheer, and how the spirit of good will may turn the hearts of the darkest men, part of the cavalcade of Christmas Stories and Songs we endure every year, and depending on which way the coin flips, we either glance warmly on its nostalgia, or bah-humbug it as another part of the commercialized Christmas wave.
It strikes me that while we have a Christmas story that’s lasted us over 160 years,in over 30-40 years of gaming history, we still don’t have electronic gaming that offers anything new and intrinsic to the holiday canon. That’s not entirely surprising, I suppose. In our heavily financially driven market, it’s economically unfeasible for large game-makers to invest in a game that can only really sell for one month out of the year. Continue reading “A Thought on ‘A Gaming Christmas Carol’” »
In the past, we here at the Jace Hall Show have covered one or two stories that revolved around the magic of being able to get your jollies off through the world of Virtual Reality. In fact, just recently, we covered a game that allows you to use the Oculus Rift to have all the virtual sex you want with your imaginary girlfriend (Complete with virtual handjobs and we couldn’t make that up even if we tried).
The Tea Party, oft-painted as the “radical step-child” of the Republican Party, is promoting their party’s message using an image from Bioshock Infinite. The Tea Party prides itself on restoring America’s conservative values; thusly they thought it appropriate to borrow the above image from the game, which proclaims it is our “duty to guard against the foreign hordes.” Continue reading “When Video Games and Political Parties Collide…” »