The secret sauce in any video game is the sound design. If you think back to your favorite games, from the chanting Simlish from The Sims to the oh-so-specific sounds of Halo’s numerous guns, you’ll recognize that the acoustics of these games can be as important as the visual elements. Sound design in games does some of the same job as visual design–just like silhouettes and color schemes can help you quickly identify players or objects you interact with, audio cues can clue you in on what’s happening in your gameplay environment. And just as vast skyboxes or moody landscapes can help set the emotional context for your game, a background score won’t just set the mood, but it also can become a legendary piece of music unto itself. Continue reading “This Is Where Your Sound Comes From: Talking With Composer Daniel Olsén” »
The PCGA’s creed, which stands for the PC Gaming Alliance, is “to introduce a quality bar for PC games so customers know better what to expect from PC game purchases”, and now it’s looking for a unified, OS Agnostic PC Gaming Certification.
Originally funded back in 2008, the PC Gaming Alliance was created so that PC gamers could experience a better quality of gameplay and get more from their gaming, as well as further it along, continuing to make it as enjoyable as console gaming. However, president and founder, Matt Ployhar, has just detailed an “OS-Agnostic” certification for PC games, hoping to expand upon all of that. Continue reading “PC Gaming Alliance Unite!” »
A friend once said, “Let’s not go to Reddit–tis a silly place.” And as silly as Reddit can be, every now and again, someone posts something that likens it to either 4chan–or it’s actually something useful to benefit mankind.
The current list is quite extensive and detailed, but it’s very interface-friendly, listing off issues by parts of the system itself. The list details things to improve with the controller, the console, the games, what happens when the console “eats” a disk, and just about everything else that desperately needs fixing with the Xbox One, or just a helpful list that Microsoft will use in the future to help gain better insight out of what their gamers want.
“I’ve put together a list of ways to improve Xbox One,” McCaffery wrote on Reddit. “Not to complain about problems but rather a way to present a list of issues that the Xbox Developers can work on to improve the experience for everyone. There is so much information dotted around everywhere I thought it would be a good idea to compile a list.”
Since it’s launch in North America on November 15th, 2013, Sony has officially sold over 2.1 million PS4 consoles and that’s something to definitely celebrate, says the update from Sony CEO, Andrew House who is “delighted” at the news:
“In what is shaping up to be a historic year for gamers, I’m delighted to share an important new milestone with you. PS4’s North American debut on November 15th was PlayStation’s largest ever, with more than one million gamers picking up a PS4 in just 24 hours. Now, with PS4’s global launch expanding to a total of 32 countries worldwide, including Europe and Latin America, I’m proud to announce that more than 2.1 million PS4s have been sold. Continue reading “More Than 2.1 Million PS4′s Sold” »
Curt Schilling, the man behind the infamous and borderline historcal crash of his company, 38 Studios, has announced that with the proper backing (ie, Money, money, money, money (money!) ), the company could be back up on it’s feet with it’s development team, calling it “innovative” enough to succeed.
Unfortunately, no one will want to invest even a ha’penny after the company made the move to Rhode Island and later claimed bankruptcy. What’s worse is that Schilling and his own partners were painted as villains by both gamers and professionals. The only game that Studio 38 managed to produce was called, Kingdoms of Amalur: Reckoning.
The studio and development team are still available for sale, but it may very well be forever and never until someone is actually brave enough (and with money to blow) to actually bring this company back from the dead.
If you had a childhood, then you know that Legos makes everything significantly better. Except for when you step on one with your bare feet–then it’s a nightmare.
However, Tolkien fans will be either very amused or very unhappy with The Warner Brother (and their sister, Dot)’s decision to base their newest, upcoming game on The Hobbit. Set to be released in Spring, 2014, the game has been confirmed for the following consoles: Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Vita, Wii U, 3DS, PC, and Mac.
The game itself will be set around the first two, Peter Jackson films of The Hobbit trilogy: An Unexpected Journey, and Desolation of Smaug. The current list of playable characters include Bilbo Baggins and Gandalf the Grey, alongside a host of elves, all of whom come with their own, unique ability to aid players in their quest.
The one amazing thing about Amazon is that, aside from never having to leave my house to find that exact item that I want, they have just about everything. Every. Thing. (Almost.) What makes it even better is that it can also be a gamer’s Mecca for finding great deals, old games now out of sale, and even those ancient consoles people scour the earth for.
Amazon.com has just released a list of discounted, next-gen consoles. These are games that go for sixty dollars and above, but the price has been slashed down to a much more “affordable” $45 for the following games:
Angry Birds: Star Wars (PlayStation 4, Xbox One)
Call of Duty: Ghosts (Xbox One)
Assassin’s Creed 4: Black Flag (Xbox One)
Dead Rising 3 Day One Edition (Xbox One)
FIFA 14 (PlayStation 4, Xbox One)
Fighter Within (Xbox One)
Battlefield 4 (PlayStation 4)
Forza Motorsport 5 Day One Edition (Xbox One)
Knack (PlayStation 4)
LEGO Marvel Super Heroes (PlayStation 4, Xbox One)
Madden NFL 25 (PlayStation 4)
NBA 2K14 (Xbox One)
Need for Speed Rivals (Xbox One)
Ryse: Son of Rome Day One Edition (Xbox One)
The best part is that this isn’t even the complete list of games. Last week, the retailer responsible for these great price cuts released a list of upcoming titles that are also looking at some future price cuts.
Amazon will begin its five-day Black Friday sale at 8:10 a.m. ET on Monday, Nov. 25, featuring discounts on big name games including Borderlands 2: Game of The Year Edition, Kingdom Hearts Remix 1.5 HD, and other amazing titles. Stay glued to your computer sports fan!
I’ve been on YouTube enough times to know that too many creepy videos have been uploaded to that place. This one may have taken the latest title of Creepy Video of the Week.
Chris Sanders, a YouTuber and die-hard Pokémon fan who is also known for his video “Pokémon First-World Problems,” has returned with his list of the top ten (I can’t believe I’m saying this…) sexiest Pokémon.
Among the Pokémon Chris lists are Lopunny (“That Pokémon is THIIIICK,” he explained), Machamp (“Four arms. One Speedo”), and Lickitung (“Do I even have to explain this one?”).
I’ll save some of Chris’s creepier Poké-musings for you to listen to yourself. You can watch the video below, just make sure you have a bath prepared for when it’s done…
John Carmack, the programmer responsible for those two famous titles and the co-founder of id Software, has officially left the company. In an interview with IGN, id’s studio director, Willtis, has confirmed Carmack’s departure:
“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”
Carmack, who co-founded id Software, had recently joined Oculus as CTO, but at the time was going to still be working with and for id Software. That is no longer the case.
It’s also worth noting that another id Software employee, the president of the company, Todd Hollenshead, also left id Software earlier this year as well.
id Software was purchased by Zenimax, INC. in 2009, which also owns Arcane studios and Bethesda. Wouldn’t you know it…they are hiring.
In what is probably the most interesting PR move leading up to its release, Xbox Live Director Larry “Major Nelson” Hryb personally flew to the Arkansashome of YouTuber Boogie2988, a.k.a. “Francis,” to show off the Xbox One to the video game comedy star.
In an interview posted to his channel, Francis told Major Nelson that his opinions about the Xbox One have greatly changed since the next-gen console was announced. Continue reading “Francis Interviews Microsoft Big-Wig Major Nelson on Xbox One” »
If the recent WoW patch hasn’t breathed signs of life into the somewhat fading World of Warcraft series, stories like this show that franchise is still alive in well in the hearts of millions… Continue reading “Couple Marry in World of Warcraft Themed Wedding [Photos]” »
Just incase you’re wondering what that acid trip above is, that is someone playing an Xbox 360 through the Xbox One–add infinitum. It’s official: The Xbox One is perfectly capable of creating an almost Human Centipede-like monster of a console by being connected to other consoles. If you’re thoroughly confused, peep this video in how they do it, courtesy of our fellow bros at Kotaku:
What you have just watched is the living example of an Xbox Inception. And guess what? You can do it with other consoles as well, all thanks to the One’s new HDMI cable that allows you to play through to that console, creating a neverending stream of gaming WTF’ery. Here’s an image of it connected to a Wii U, also known as the Wiibox:
This is awesome…but really, in the grand picture, you can’t help but think of this movie:
The newest edition to the Diablo franchise, Diablo 3: Reaper of Souls, the upcoming expansion pack being released by Blizzard, is preparing to receive a closed beta by the end of 2013.
Currently, “public testing” of the beta is limited to Blizzard employees as well as their friends and families, creatively known as “Blizzard’s Friends and Family Beta”, but the overall testing is slated to be completed by the end of 2013. According a post by Blizzard Entertainment:
“Our Friends and Family Beta is just the first step of public testing, and by the end of the year we will be moving into Closed Beta. Since our Reaper of Souls Closed Beta test will also feature all content in the expansion (again, excluding the final boss fight), invitations will be extremely limited. However, we’ll continue handpicking community members to invite to the Closed Beta and bringing in additional players through opt-ins to ensure that all of our features like the Crusader, Mystic, and Adventure Mode get the testing they deserve.”
However, Blizzard has already explained that for people interested in testing the Beta, that they would need to adjust their Beta profile on the site itself.
According to EA’s chief Financial Adviser, Blake Jorgenson, they will not be making any more Star Wars games that are based off of the movies, but instead going a new direction, with new storylines and details.
In an recent interview, Jorgenson has stated:
“We’ve done movie games over the years and we wanted to make sure that we weren’t doing a movie game, i.e., game based on the movie.”
So, while this means brand new Star Wars content in the next two years (2015 and 2016) from DICE, Visceral Games, and BioWare, we will continue to pray to Vader himself that we will never see JarJar Binks ever again.
With a new generation comes the promise of advanced graphics, better sound, AI and all manner of new experiences, but I am still waiting for all the promises of last generation to be fulfilled.
Halfway through the Xbox/PS2/Gamecube generation, we got the first glimpse of “moral choice systems” implemented in a good chunk of mainstream games. Fable, KotOR, and more all said they would deliver something a little bit more complex than what we were used to at the time. Something a bit more open, a bit more free-form – but still ruthlessly restrictive. That, to me was the promise of the next gen, back in 2005 and it still remains my biggest hope for this one. Continue reading “Why I’m not really getting my hopes up for this generation” »
The numbers are in: Sony has reported that in only twenty-four short hours, the PS4 has sold well over one million consoles in North America alone. Sony Worldwide president, Shuhei Yoshida happily tweeted the news:
Adam Boyes, VP of Sony’s Developing team, followed up with a tweet showing his own excitement:
And, of course, barring some of the more unfortunate newspegs that have surrounded the launch, it’s safe to say that the PS4 was successful. The big question is this: What Next? Well, according to the Sony Company Entertainment president, he hopes to sell five-million consoles by March of 2014. This goal doesn’t seem so farfetched, however, the reports of consoles not working, refusing to boot up, and possible sabotage on the parts of the people at Foxconn responsible for assembling the consoles may prove formidable to the sales of the PS4 as a whole.
The people at Sony have the European, Australian, and New Zealand launches to look forward to on November 29th, and the console will launch in Japan in 2014 (Which is surprising, because they usually get all the good stuff first).
But, what does this mean for the future of gaming? One has to wonder. These past few months have left gamers caught up in the middle of an aggressive console war, with more than just a few casualties. People anticipated the Xbox One to be a flop due to it’s slow start–and this was back when people were putting all of their faith in the PS4. The tables have been turned so many times through the past few months that it’s hard to see who will come out on top. Just when people expect the PS4 to succeed; they fail. When people are expecting Microsoft to fail, they succeed. The tables have been constantly turned–who’s to say which company, Sony or Microsoft, will end up victorious at the end of all of this bickering and bantering, bugs, upgrades, and hardware malfunctions.
Even the EA COO, Michael Moore, has predicted that both consoles will sell well over ten million consoles come April, 2014, but who will come out on top overall?
At this point, only time can tell. We here at the Jace Hall Show will keep you updated.
If you’re wondering what exactly what wizardry it is that is causing the odd phenomenon picture above, wonder no longer. The Xbox just received a postcard from it’s red-headed (or, blue?) cousin, the PS4, and it reads, “Howdy cousin Red Ring, this is Blue Light! If you have any tips on how to make gamers’ lives Continue reading “Was The PS4′s “Blue Light of Death” Sabotaged By Interns?” »
Major League Gaming has spent the past decade (that’s ten years) building up an audience of video game enthusiasts, setting them against one another in good, sporting, gaming fun, while talking about what’s what in the world of video games.
Now, it seems that MLG is preparing to (pardon the pun) up it’s game by launching it’s very own network. Founded in 2002, MLG has tried a number of platforms over the years, but has ultimately chosen to stick with the ESPN-esque platform they are currently working with to this day. One of those partnerships including joining up with Twitch, which only served to help boost the show’s popularity.
When asked what prompted this big move, MLG co-founder and CEO, Sundance Diviovanni went on record saying,
“We’ve been streaming our events for six or seven years, we’ve done network TV, we’ve done cable TV. We’ve done our own platform, we’ve done white-label, we’ve done Ustream…”
And now it’s time for something bigger. The new show will stream up to 1080p HD video, have built-in Twitter chat which will enable viewers to instantly share what they’re watching with their followers on the social network, as well as the ability to also see what other fans are watching.
Along with the listed changes coming to MLG, they will also be doing their own, unique segments, such as the eSports Report, which will air weekly on Thursday evenings at 7:00 pm ET, with the ultimate goal in mind of creating a more linear, “TV-Like” program.
Maybe it’s just me, but does this limited edition white Ouya look familiar to any of you…? Not ringing any bells? No? Here, lemme help you:
How’s that for a blast from the past? And no, I’m not saying that this special, limited edition white Ouya copied off the now defunct Dreamcast, but if the Dreamcast were to suddenly be resurrected by cruel people who just want to watch the world burn, then that’s pretty much what I’d expect it to look like.
And it can be yours (The Ouya, not the Dreamcast) for as low as $129.99, just in time for the holidays. And if you’re curious as to what the specs are, well, it has 16GB storage instead of 8GB and thensome.
The console is available for purchase from their online store.
On January 15th and 16th of 2014 Valve is going to have a developer conference that will henceforth be known as Steam Developer Days. Scheduled to take place in Seattle, Washington, the two-day conference will bring developers from all over together to discuss the future of Valve and Steam, sample the upcoming Steam Machine, and network as developers tend to do. Currently, the list of guest speakers is still being updated, but here’s an abridged version of the lineup thus far:
The Steam Controller – Production, Programming, and What’s Next
Eric Hope, John McCaskey
The Steam Controller is going to be used by many Steam gamers to play your games. During this hour we’ll discuss the rollout plans for the controller, how to get the most out of the Steam controller for your customers, and we’ll demonstrate how to integrate the Controller API into your games. We’ll share what we’ve learned so far from the public beta testing. We’ll also have controllers on hand for everyone to try, and we’ll let you know when you can have a controller of your own. Also, tweet questions and suggestions live to the on-stage team and try and make them crack up. Note that these people don’t have a sense of humor, so if you manage to break them we’ll definitely make it worth your while.
Getting Started with Linux Game Development
Ryan Gordon – Icculus
This talk is designed for Windows Steam developers that are interested in preparing their games to run on Linux. It will cover available tools, the basic porting flowchart, and common problems and their solutions.
In-Game Economies in Team Fortress and Dota
Kyle Davis, Robin Walker
A look at the multi-year history and development of the in-game economies and micro-transaction systems in Team Fortress 2 and Dota 2, including some of the surprises we encountered and the lessons we’ve learned that are broadly applicable.
The lineup also includes guests from AMD, Oculus and Nvidia. For full details, please see their website.